This part of Deck Building tips finally starts series of Free-City of Vallor faction decks. Brissa de Molforn is a starter set Hero and is currently the only hero with Quick Shooter ability that allows her to shoot after movement. The deck itself is full of tactics and has various characters to provide good flexibility on the battlefield so you may not stick to only one game plan and regroup if something went wrong in your first strategy.
(!) – means crucial cards for the main game concept
Merkaar Tentacles — , — starter set character, a good magical shooter that can enter the battlefield on turn 2 to cover Brissa (if she begins to retreat) by the attacking opponent’s pressure.
Zema the Trickster Mage — , — starter set character. Zema is a great unit that can deal a lot of damage ignoring the armor. In the midgame or lategame, its first word can give your opponent a serious advantage by returning two of their support cards from the Graveyard, so try to summon this character as soon as possible before your opponent plays powerful support cards. Considering that as a mere exception, we believe Zema is one of the most powerful mages in the game.
Milady Rosalinda the Captain’s Daughter (!) —, — starter set character. Rosalinda is a common back row unit that controls and suppresses the pressure of your opponent’s units. Activating Rosalinda, you have a big chance to force a targeted character to skip its next turn.
Vadoma the Prophetess (!) — , — starter set character. This is a great defense for your shooters and Brissa at the early stage of the game. Vadoma becomes even more effective if you construct the Guild of Merchants.
Lady Alba — , . It’s a pretty strong melee combat character of the Guild of Merchants. Similarly to Vadoma, she also provides protective functions, though, it’s capable of attacking. 3 Strength points and Fortitude is a good level for the midgame stage.
Captain Gil-Talas — , — one of the strongest Guild of Merchant’s characters. If you don’t pay for his First Word, it’s just an average defender, but with that additional power, the Captain is almost undefeatable obstacle that defends your back row. He also turns to be a good attacking unit.
Borgan the Crusher (!) — , . Here’s another decent melee combatant. Having good support and buffs, it will be your main strike force, but be careful as Borgan is not Fortitude, which means he loses his effectiveness in melee if it’s wounded.
Chevalier de Batz — . , . This is another melee combat character for the midgame stage. Unlike other characters in this deck, Chevalier has Rush and capability to use its activation to appear on the opponent’s side of the battlefield. Thanks to this ability, it becomes a pretty flexible unit that can either support your attacking progress or make a sudden attack and block enemy rush from their territory.
Renard the Deafening Shot (!) — , . Renard is one of the best shooters in the game! If you use his Contract and provide him with Barracks bonus, Renard gains probably the highest number of Shooting Points possible. Taking into account his Health, speed, and Buckshot, Renard will be very reliable whatever your game plan is.
Archmage Munin — , . This is a very interesting character, combining a range shooter and a melee combatant. As well as Chevalier de Batz, Munin has Rush, which means he can appear on the battlefield and strike right away. And the most important part is that the more Archmage misses the mark (doesn’t hit the target), the more Strength it gets. In some games, after a few shots, he can enter a melee combat with 4 and even 5 Strength points!
There are 10 creatures in total, which is nice for the base of the deck. The best part of this deck is that it’s very flexible and you can use this build choosing almost every game strategy in the game. You can either avoid close combats and use your shooters/mages, aim to win over your opponent by collecting prosperity, or immediately rush into the opponent’s ranks and start a massive clash. This deck can be upgraded by adding, for example, three plague doctors of Vallor: Michelle Gazzini, Lucrezia the Rat Doctor, Bartolo the Plague Reaper, or if just adding more characters that have City Hall in their summoning cost to deal even more damage.
(it’s recommended to use 2 copies of each, though you can adjust it on your own)
Flaming Blade (!) — spell — — starter set card. Flaming Blade is a very useful spell, which, unlike the Empire’s Hero Power, can work with the Hero. However, this deck still implies using it for characters such as Borgan the Crusher, because Brissa is not a melee fighter at all.
Duel Pistols — relic, range weapon — — starter set card. It’s a personal weapon of Brissa. Thanks to its low cost, Duel Pistols can be equipped at the early stage of the game so Brissa can eliminate a few enemies right away at the start of the game.
Big Musket — relic, range weapon — , — starter set card. It’s another weapon for Brissa. It costs a bit more expensive than her pistols and deals lower amount of damage, but it provides Brissa with the ability of Buckshot that pushes the enemy away if the shooter deals at least 1 damage, so if using correct positioning on the battlefield, this is also a good tactical and controlling weapon.
Weapons Sale (!) — tactic — — starter set card. It’s an almost mandatory tactic for each deck of Vallor. It adds some aspect of control and also allows you to speed up your economy and start summoning your strong characters earlier than your opponent.
Guild of Masons — tactic — . Guild of Masons is a perfect card for increasing the pace and has to be included in every deck of Vallor. It brings some additional prosperity. Thanks to this, you can construct 1 building more than your opponent.
Defensive Lunge — tactic — — starter set card. This is a great defensive card that damages your opponent’s character before it starts attacking to deprive it of Fortitude, or even to kill it right away.
Cunning Trick — tactic — — starter set card. Cunning Trick is a good tactic to make Brissa feel safe on the battlefronts.
The deck has good range shooters, controlling characters, and strong melee combatants. It’s well-balanced enough to fight back almost all decks and game concepts. This is only the starter set upgrade, which means you can replace some characters/support cards or add more mercenaries.