Deck Building Tips part 6. Armoured Duke

This deck presents the very first Khan-Dir’s deck in those articles. The duke is probably the most dangerous hero in melee combat. Having a big number of Health and very strong attacking potential, this hero can fight alone, taking a lot of damage and eliminating an opponent’s characters one by one. And now imagine this powerful unit fighting side by side with decent characters. This deck is pretty consistent and gives you a chance to win by any victory condition, so you can either play slowly and defensively or rush into battle; either way, this hero won’t let you down.
(!) – means crucial cards for the main game concept
Characters:
Vadoma the Prophetess (!) —
Sergeant Bernard the Standard Bearer —
Fortune’s Favorite —
Lady Alba —
Captain Gil-Talas (Tavern) (!) —
Boris the Potbelly —
One-eyed Gelat, Militiaman —
Carl, Militia Herald (!) —
Sir Bowden the Retired Militiaman —
Boas the Militia Captain (!) —
10 characters in total. This is the core of the deck that works well as is or you can upgrade it with even more powerful characters, for example, from Guild of Blades. Take note, that this deck can not only win by eliminating your opponent’s hero, but also by accumulating enough prosperity. It has too much of defensive potential to construct Guild of Merchant and Mint to receive not just 3 prosperity each turn like other decks do but increase that income to 5 prosperity a turn.
Support Cards:
(it’s recommended to use 2 copies of each, though you can adjust it on your own)
Two-Handed Sword — relic melee weapon —
Gilded Blade — relic, melee weapon —
Armours of Strength — a relic, armour —
Mid-Battle Dinner — tactic —
Guild of Masons — tactic —
Weapons Sale — tactic —