Concord of Archons

Not all alliances were formed at the will of the gods or at the threat of arms. The Concord of Archons is an alliance based on the wisdom of those who rule the nations within it.
For centuries, wars have raged between the kingdoms that emerged from the ruins of the ancient Dwarven empire.
There seemed to be no end to the strife until the destructive flames of war finally destroyed the once great nation. Dwarves were not the only ones involved in this endless series of battles. Former vassals of the Dwarves and many of the peoples who lived in the neighborhood of the fallen empire fought for the ancient rulers' riches, mines and fertile lands. Ambition, suspicion, and fear reigned in the hearts of rulers and warlords from the snowy peaks of the Frost Mountains to the flame-scarred slopes of the Dragon Mountains.
This continued until a wise and far-sighted ruler came to power in a kingdom named Bronze. Such a name was given to the kingdom because its inhabitants loved invention and machinery. For almost all of his long reign, the king was involved first in endless military campaigns and then in even longer negotiations. Through his efforts, an alliance was forged with the Bronze Kingdom's most implacable rivals - the Minotaurs of the Verdigris Hills, the harsh dwarves of Hammerhold, and the people of the Marble Cities. The wise ruler left his descendants a priceless gift - long-awaited peace and common harmony.
For many years now, the Concord of Archons has been ruled by an alliance of elders from all the nations that have entered it. The narrow circle of the chosen approves the Supreme Archon - the ruler for the coming year - and the officials who manage the foreign policy, taxes and defense of the union.
The Concord of Archons is neither a unified empire nor a religious order. It is a community where different peoples work together as parts of a single mechanism.
Old grudges are not forgotten, but left in the past to stand in the face of what is to come. The Archons know that if they become enemies again, no one will survive.

Dwarf Corsairs of the Sea Hammer

Most dwarves distrust the sea, and for good reason. The mountains offer firm ground, the halls of their ancestors, and the comforting certainty of stone beneath every step. The sea offers none of these things.
Yet every generation produces a few who refuse to fear the horizon and they become sailors. To the kingdoms of the Concord, every captured vessel weakens an opposing fleet and strengthens their own trade. Boarding an enemy ship is simply another battlefield where discipline, craftsmanship, and courage decide the outcome.
Many consider them mad, but the dwarven sailors answer the call of the waves again and again.

Warseer Faction Box “Dwarf Corsairs of the Sea Hammer”

Original price was: $68.00.Current price is: $54.40.

Storms, sea monsters, enemy fleets, and mutiny all demand different kinds of leadership, yet every decision ultimately rests with one dwarf standing on the quarterdeck.
The captain’s closest companions form a crew chosen through years of shared voyages. Veteran sailors know each other’s habits as well as they know the sound of the sea. Each has earned a place aboard through skill. They all share a love of the sea that other dwarves simply cannot understand.

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Original price was: $81.00.Current price is: $64.80.

Storms, sea monsters, enemy fleets, and mutiny all demand different kinds of leadership, yet every decision ultimately rests with one dwarf standing on the quarterdeck.
The captain’s closest companions form a crew chosen through years of shared voyages. Veteran sailors know each other’s habits as well as they know the sound of the sea. Each has earned a place aboard through skill. They all share a love of the sea that other dwarves simply cannot understand.

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Dwarf Boarding Party

Original price was: $24.00.Current price is: $22.80.

Every sailor dreams of becoming a captain, but every captain begins by scrubbing decks, hauling rope, patching sails, and carrying barrels until their shoulders ache. The sea rewards experience, but only after demanding patience.

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Original price was: $30.00.Current price is: $28.50.

Every sailor dreams of becoming a captain, but every captain begins by scrubbing decks, hauling rope, patching sails, and carrying barrels until their shoulders ache. The sea rewards experience, but only after demanding patience.

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Thunderhorn Ascendancy

The Thunderhorn Minotaurs dwell in the copper-rich Verdigris Hills, where the winds are harsh and lightning splits the sky with blinding force. Outsiders often call them barbarians, mistaking their stern temperament and austere way of life for savagery. Yet even the dwarves respect their mastery in working copper and bronze. To the minotaurs, the forge is a sacred place — a temple of the Thunder Bull — and every blade or axe carries the god’s blessing.
Today the Thunderhorn Minotaurs stand among the most formidable members of the Concord of Archons. Within the Concord they serve as the army’s vanguard, the crushing fist that breaks the enemy’s line. When war comes, minotaur warbands march at the head of the host, bronze armor gleaming and heavy axes ready in their hands. Their charge is feared on battlefields across the world.

Warseer Faction Box “Thunderhorn Ascendancy”

Original price was: $78.50.Current price is: $62.80.

The Minotaurs of the Verdigris Hills are among the fiercest allies of the Concord. Led by a young war-chief named Rhogar Thunderhorn, the Thunderhorn clan united scattered warbands and proved its strength in battle time and again. Rhogar’s victories and his unwavering loyalty to the alliance earned him a place among the rulers of the Concord, and in time he was named one of the High Archons.
When the day of battle comes, the enemies of the Concord will be trampled beneath the hooves of the Thunderhorn clan.

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Original price was: $93.00.Current price is: $74.40.

The Minotaurs of the Verdigris Hills are among the fiercest allies of the Concord. Led by a young war-chief named Rhogar Thunderhorn, the Thunderhorn clan united scattered warbands and proved its strength in battle time and again. Rhogar’s victories and his unwavering loyalty to the alliance earned him a place among the rulers of the Concord, and in time he was named one of the High Archons.
When the day of battle comes, the enemies of the Concord will be trampled beneath the hooves of the Thunderhorn clan.

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War-Archons of Verdigris Hills

Original price was: $45.00.Current price is: $42.75.

Some warriors fight with skill, others with courage. Minotaurs fight with both—and with the unstoppable force of a charging herd. When their horns lower and the dust rises, the battle is already changing. Perfect allies or terrifying enemies for your next tabletop legend.

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Original price was: $54.00.Current price is: $51.30.

Some warriors fight with skill, others with courage. Minotaurs fight with both—and with the unstoppable force of a charging herd. When their horns lower and the dust rises, the battle is already changing. Perfect allies or terrifying enemies for your next tabletop legend.

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Hercules, Favorite of the Gods

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30 ITEMS ONLY

$21.00

He accomplished more feats than there are stars in the sky. Legends of him are known in every corner of the world. Heracles is the favorite of the gods and one of the greatest heroes of humanity.

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$24.00

He accomplished more feats than there are stars in the sky. Legends of him are known in every corner of the world. Heracles is the favorite of the gods and one of the greatest heroes of humanity.

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Gladiatrixes

Original price was: $24.00.Current price is: $22.80.

Gladiatrixes enter the arena with the grace of predators. On the arena Gladiatrixes embody the excellent mix of grace and battle skills. Their victories became inspiration for those who believe in determination in achieving goals.

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Gladiatrixes

Original price was: $30.00.Current price is: $28.50.

Gladiatrixes enter the arena with the grace of predators. On the arena Gladiatrixes embody the excellent mix of grace and battle skills. Their victories became inspiration for those who believe in determination in achieving goals.

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Adrian, Arena Triumphant

$29.00

This gladiator deserves a triumphal recognition for his legendary victories on the arena. His every entrance is met with a choir of joyous voices. Everyone wants to see his new victory… or a tragic ending of his legend.

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$32.00

This gladiator deserves a triumphal recognition for his legendary victories on the arena. His every entrance is met with a choir of joyous voices. Everyone wants to see his new victory… or a tragic ending of his legend.

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Legends of Signum 2: Warseer Faction Box “The Kingdom of Hammerhold”

Original price was: $66.50.Current price is: $53.20.

In the heart of the Frost Mountains, lies Hammerhold, the kingdom where honor is forged in battle and loyalty to brothers in arms is valued above gold. Here the dwarves live on the edge of civilization, surrounded by savages, monsters, and harsh nature. But they fear no one.
In Hammerhold, weapons are not just tools of war, but a gift sent down by the god of smiths. The priest-smiths work tirelessly at the forges, tempering blades and whispering prayers, melting fortitude and strength into the metal. Paladins of the Order of Eternal Forge watch over the lands of Hammerhold.

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Original price was: $81.00.Current price is: $64.80.

In the heart of the Frost Mountains, lies Hammerhold, the kingdom where honor is forged in battle and loyalty to brothers in arms is valued above gold. Here the dwarves live on the edge of civilization, surrounded by savages, monsters, and harsh nature. But they fear no one.
In Hammerhold, weapons are not just tools of war, but a gift sent down by the god of smiths. The priest-smiths work tirelessly at the forges, tempering blades and whispering prayers, melting fortitude and strength into the metal. Paladins of the Order of Eternal Forge watch over the lands of Hammerhold.

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Dwarves of the Kingdom of Hammerhold

Original price was: $38.00.Current price is: $36.10.

The Kingdom of Hammerhold had been faithful to tradition for centuries was faced with the need to change. The paladins of the Order of Eternal Forge were now joined by archers armed with the latest muskets. Gunpowder next to consecrated steel was a shock for many.
Old doctrines are not forgotten, but revised. The alliance works, and the dwarves of Hammerhold salute the strength with which they now defend their mountains.

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Original price was: $40.00.Current price is: $38.00.

The Kingdom of Hammerhold had been faithful to tradition for centuries was faced with the need to change. The paladins of the Order of Eternal Forge were now joined by archers armed with the latest muskets. Gunpowder next to consecrated steel was a shock for many.
Old doctrines are not forgotten, but revised. The alliance works, and the dwarves of Hammerhold salute the strength with which they now defend their mountains.

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Legends of Signum Starter Box “Dwarves of the Bronze Kingdom”

Original price was: $69.00.Current price is: $55.20.

Dwarves of the Bronze Kingdom do not ask for miracles in temples, but create them themselves in their workshops. The forges still burn the same fires where the weapons of the ancient empire were forged, and their advanced inventions are considered unrivaled. The dwarves of the Bronze Kingdom don’t just preserve the legacy of the past, but they consider themselves its only worthy heirs.
The Queen Lyray-Nai is proud and warlike, like all descendants of ancient emperors. If she is not destined to lead the empire, then she intends to be first among equals in the Concord of Archons. Her word is weighty, her armies are formidable, and her eyes are always on the future.

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Original price was: $84.00.Current price is: $67.20.

Dwarves of the Bronze Kingdom do not ask for miracles in temples, but create them themselves in their workshops. The forges still burn the same fires where the weapons of the ancient empire were forged, and their advanced inventions are considered unrivaled. The dwarves of the Bronze Kingdom don’t just preserve the legacy of the past, but they consider themselves its only worthy heirs.
The Queen Lyray-Nai is proud and warlike, like all descendants of ancient emperors. If she is not destined to lead the empire, then she intends to be first among equals in the Concord of Archons. Her word is weighty, her armies are formidable, and her eyes are always on the future.

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Cane-Curn, the Tunnel Builder

$24.00

Cain-Kurn bore little resemblance to an inventor or paladin. His job was to dig tunnels for miners and traders.  But in a great war, there are no peaceful trades. Now the tunnels lead not to mines, but to enemy camps. The mole smells metal and movement, while Cain-Kurn identifies targets, sets traps, goes deep or crawls from his burrow to the surface to strike behind enemy lines.

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$32.00

Cain-Kurn bore little resemblance to an inventor or paladin. His job was to dig tunnels for miners and traders.  But in a great war, there are no peaceful trades. Now the tunnels lead not to mines, but to enemy camps. The mole smells metal and movement, while Cain-Kurn identifies targets, sets traps, goes deep or crawls from his burrow to the surface to strike behind enemy lines.

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