Concord of Archons
Not all alliances were formed at the will of the gods or at the threat of arms. The Concord of Archons is an alliance based on the wisdom of those who rule the nations within it.
For centuries, wars have raged between the kingdoms that emerged from the ruins of the ancient Dwarven empire.
There seemed to be no end to the strife until the destructive flames of war finally destroyed the once great nation. Dwarves were not the only ones involved in this endless series of battles. Former vassals of the Dwarves and many of the peoples who lived in the neighborhood of the fallen empire fought for the ancient rulers' riches, mines and fertile lands. Ambition, suspicion, and fear reigned in the hearts of rulers and warlords from the snowy peaks of the Frost Mountains to the flame-scarred slopes of the Dragon Mountains.
This continued until a wise and far-sighted ruler came to power in a kingdom named Bronze. Such a name was given to the kingdom because its inhabitants loved invention and machinery. For almost all of his long reign, the king was involved first in endless military campaigns and then in even longer negotiations. Through his efforts, an alliance was forged with the Bronze Kingdom's most implacable rivals - the Minotaurs of the Verdigris Hills, the harsh dwarves of Hammerhold, and the people of the Marble Cities. The wise ruler left his descendants a priceless gift - long-awaited peace and common harmony.
For many years now, the Concord of Archons has been ruled by an alliance of elders from all the nations that have entered it. The narrow circle of the chosen approves the Supreme Archon - the ruler for the coming year - and the officials who manage the foreign policy, taxes and defense of the union.
The Concord of Archons is neither a unified empire nor a religious order. It is a community where different peoples work together as parts of a single mechanism.
Old grudges are not forgotten, but left in the past to stand in the face of what is to come. The Archons know that if they become enemies again, no one will survive.
For centuries, wars have raged between the kingdoms that emerged from the ruins of the ancient Dwarven empire.
There seemed to be no end to the strife until the destructive flames of war finally destroyed the once great nation. Dwarves were not the only ones involved in this endless series of battles. Former vassals of the Dwarves and many of the peoples who lived in the neighborhood of the fallen empire fought for the ancient rulers' riches, mines and fertile lands. Ambition, suspicion, and fear reigned in the hearts of rulers and warlords from the snowy peaks of the Frost Mountains to the flame-scarred slopes of the Dragon Mountains.
This continued until a wise and far-sighted ruler came to power in a kingdom named Bronze. Such a name was given to the kingdom because its inhabitants loved invention and machinery. For almost all of his long reign, the king was involved first in endless military campaigns and then in even longer negotiations. Through his efforts, an alliance was forged with the Bronze Kingdom's most implacable rivals - the Minotaurs of the Verdigris Hills, the harsh dwarves of Hammerhold, and the people of the Marble Cities. The wise ruler left his descendants a priceless gift - long-awaited peace and common harmony.
For many years now, the Concord of Archons has been ruled by an alliance of elders from all the nations that have entered it. The narrow circle of the chosen approves the Supreme Archon - the ruler for the coming year - and the officials who manage the foreign policy, taxes and defense of the union.
The Concord of Archons is neither a unified empire nor a religious order. It is a community where different peoples work together as parts of a single mechanism.
Old grudges are not forgotten, but left in the past to stand in the face of what is to come. The Archons know that if they become enemies again, no one will survive.
Dwarf Corsairs of the Sea Hammer
Most dwarves distrust the sea, and for good reason. The mountains offer firm ground, the halls of their ancestors, and the comforting certainty of stone beneath every step. The sea offers none of these things.
Yet every generation produces a few who refuse to fear the horizon and they become sailors. To the kingdoms of the Concord, every captured vessel weakens an opposing fleet and strengthens their own trade. Boarding an enemy ship is simply another battlefield where discipline, craftsmanship, and courage decide the outcome.
Many consider them mad, but the dwarven sailors answer the call of the waves again and again.
Yet every generation produces a few who refuse to fear the horizon and they become sailors. To the kingdoms of the Concord, every captured vessel weakens an opposing fleet and strengthens their own trade. Boarding an enemy ship is simply another battlefield where discipline, craftsmanship, and courage decide the outcome.
Many consider them mad, but the dwarven sailors answer the call of the waves again and again.
Warseer Faction Box “Dwarf Corsairs of the Sea Hammer”
Dwarf Boarding Party
Thunderhorn Ascendancy

The Thunderhorn Minotaurs dwell in the copper-rich Verdigris Hills, where the winds are harsh and lightning splits the sky with blinding force. Outsiders often call them barbarians, mistaking their stern temperament and austere way of life for savagery. Yet even the dwarves respect their mastery in working copper and bronze. To the minotaurs, the forge is a sacred place — a temple of the Thunder Bull — and every blade or axe carries the god’s blessing.
Today the Thunderhorn Minotaurs stand among the most formidable members of the Concord of Archons. Within the Concord they serve as the army’s vanguard, the crushing fist that breaks the enemy’s line. When war comes, minotaur warbands march at the head of the host, bronze armor gleaming and heavy axes ready in their hands. Their charge is feared on battlefields across the world.
Today the Thunderhorn Minotaurs stand among the most formidable members of the Concord of Archons. Within the Concord they serve as the army’s vanguard, the crushing fist that breaks the enemy’s line. When war comes, minotaur warbands march at the head of the host, bronze armor gleaming and heavy axes ready in their hands. Their charge is feared on battlefields across the world.
Warseer Faction Box “Thunderhorn Ascendancy”
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Hercules, Favorite of the Gods
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30 ITEMS ONLY
30 ITEMS ONLY
$21.00
He accomplished more feats than there are stars in the sky. Legends of him are known in every corner of the world. Heracles is the favorite of the gods and one of the greatest heroes of humanity.
Adrian, Arena Triumphant
$29.00
This gladiator deserves a triumphal recognition for his legendary victories on the arena. His every entrance is met with a choir of joyous voices. Everyone wants to see his new victory… or a tragic ending of his legend.
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Legends of Signum 2: Warseer Faction Box “The Kingdom of Hammerhold”
Dwarves of the Kingdom of Hammerhold
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Legends of Signum Starter Box “Dwarves of the Bronze Kingdom”
Cane-Curn, the Tunnel Builder
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Signum Games 2023
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