Magni, the Boatman

Hirdman. Master of Attack 1. Master of Defense 1. Can declare melee combat instead of the movement once activated. Can be placed in the contact with your another Hirdman at the end of Magni’s activation.

Additional information
Set/Expansion

1 Set “Battle for Vallor”

Factions

Skagard, Warriors of the North

Move

M

Card Type

Character

Abilities

Master of Attack

,

Master of Defense

Affiliations

Hirdman

HP

2

Power

3

Cost

School of Magic

,

Shooting Range

,

Unique Buildings

Cards Rarity

Common

Base Diameter

32

Race

Human

Description of symbols

Symbols

- Hero

- Character

- Activate

- Shot

- Magical Shot

- Throwing

- Prosperity

- Class Building

- Armour

- Stealth

, - Durability

, - Multiple Uses

- First Word

- Last Word

- Minion

- Healer

Dice

1-2

3-4

5-6

Basic Attributes

- Strength

- Movement

- Health

Symbols

- Hero

- Character

- Activate

- Shot

- Magical Shot

- Throwing

- Prosperity

- Class Building

- Armour

- Stealth

, - Durability

, - Multiple Uses

- First Word

- Last Word

- Minion

- Healer

Dice

1-2

3-4

5-6

Basic Attributes

- Strength

- Movement

- Health