Symbols
Symbols
, - Durability
, - Multiple Uses
Dice
1-2 3-4 5-6Basic Attributes
- Strength - Movement - HealthAbilitys
-
-Х from attacks
A
Agile
Ambush
Ambush: add -Passive ability – If the creature does not move before the attack, it gains to the attack.
Armour
Armour token: Whenever a creature with Armour tokens receives damage from non-magical attack or Backstab, that creature loses 1 Armour token per 1 damage instead of receiving Wounds. If one attack deals more damage than Armour tokens the creature has, this damage removes all Armour tokens and the rest damage deals Wounds. If any card or ability gives +X Armour to the creature, it means that creature receives X Armour tokens.
If any card or ability gives the creature +X , that creature receives X additional Armour tokens. When the relic with Armour no longer has Armour tokens, it is destroyed and the Hero loses all its effects.
Assassin
Passive ability – When a creature attacks a
of a higher rank, its Crit effect always activates.Aura
(Terrain) Aura: [text] – the efect afects the unit located within the X radius from the hex.
B
Battle mage
Beast
Berserk
Blocks Line of Sight
Blocks the Line of Sight
Brave
Brute
Cannot receive relics in Tournament mode and Solo mode.
Buckshot
C
Cautious
Charge
Clinch
This does not apply to forced moves, such as Spell card effects or Push effects.
Concentration
Contract
Control
Counterblow
A creature cannot declare a Сounterblow in response to a Сounterblow.
D
Defender
Defense against shooting
Difficult target
Difficult terrain
If a creature is forced to shift into such terrain by a Push effect, it takes 1 damage of the same type as the attack.
Disease
Disease token
Token – The creature receives 1 Wound at the start of its activation. Then it can skip its activation to lose Disease token. Otherwise every creature within 1 roll
, if or rolled, distribute Disease token at that creature. The creature can have only 1 Disease token.Dominance
Drill
Durability Х
E
Enchantment
Executioner
Exhaustion
Expert of Attack
Expert of Defense
F
First word
Flank: [Text]
Flight
Forged
Formation
Fortitude
H
Hammerblow
Healer
Healing
Hook X
Horde
Howl
Hunter: [Text]
I
Impassable
Infantry
Initiative
Inspiration
J
Jump
L
Last word
Long shot
Long shot Х: – Passive ability – Instead of attacking, the creature can declaire
at range X with strenth .The critical effect does not activate.
Lunge
M
Magical Shot
Magical Shot Х
Magical Strike
Marauder
Master of Attack
Master of Defense
Master of Healing
Master of Magic
Master of Ritual
Master of Shooting
Masterpiece
/ – deal 1 damage to a creature within [Speed].
/ – gain 1 .
/ – Heal a creature within [Speed] by 1.
All other combinations are a failure.
Monster
Multiple Attack
Multiple Uses X
N
Necromancy
P
Parasite
Pathfinder
Persecution X
Poison
Poison token
Token – Roll
at the beginning of the creature’s activation: on a , the creature takes 1 wound. On a , it loses a Poison token.Creature can skip activation to lose a poison token without rolling.
A creature can’t have more than 1 Poison token.
Predator
Protector
Q
Quick
Quick shooter
R
Rain of Arrows
Ranger
Reckless
Recruitment
Regeneration
Regroup
Requiem
Resurgent
affect this unit.
Ritual
Run
Rush
S
Shield against
Shield Strike
Shooting
Slow
Sniper
Stamina
Stealth
Stealth token: When a creature with Stealth is summoned to the Battlefield, it gains a Stealth token. The creature with a Stealth token is considered hidden and cannot be targeted by attacks or abilities of the opponent’s creatures, but still can be targeted by support cards. The creature cannot have more than one Stealth token.
Steam Engine
Sting
Stun token
A creature cannot have more than 1 Stun Token.
Superior
Passive ability – When a creature attacks a
below its rank, its Crit effect always works.Survivable
T
Terrifying
Throwing X
V
Vampirism
Vampirism restores 1 miniature, even if there are no miniatures left in the squad after counting the losses. Damage received by the enemy unit in the panic process does not count as damage dealt.
Veteran
Vision
Vulnerability
W
Warlord
Warlord – Passive ability – Allied
gain to attack within 1 hex from the Warlord. The effect of Warlords does not add up.Crit Effect
add – Add the relevant dice to the roll. on the extra dice does not make the Critical ability trigger an additional time. The value of this additional dice cannot be changed.
add – Add an additional to this roll.
Advance – If the attacking creature destroys a creature or causes a Push during it’s attack, it may move no more than 1 hex to take its place.
Frenzy – Once per activation an attacking creature gains one additional attack against the same target. The additional attack can be done after all consequences of the first attack have been resolved, and if it is still possible.
Hammerblow – Each one of deals 2 damage if they are in the roll.
Infection – After the damage phase the attacked creature gains 1 Disease token.
Nimble – After the attack move the creature by 1.
Parasite – Whenever the creature eliminates , summon of your faction on its place.
Slash – On dealing damage step, the attacker deals 1 damage to additional opponent’s creature adjacent to it.
Poison – After the dealing damage step, the attacked creature receives Poison token.
Stun – After the dealing damage step, the attacked creature receives Stun token.
Swap – After the attack, an attacking creature can change places on the Battlefield with the attacked creature.
Vampirism – On dealing damage step, each heals the attacking creature by 1.