Symbols
Type of Attack
Dice Value
Characters rank
Crit Effect
add – Add the relevant dice to the roll.
on the extra dice does not make the Critical ability trigger an additional time. The value of this additional dice cannot be changed.
add – Add an additional
to this roll.
Advance – If the attacking creature destroys a creature or causes a Push during it’s attack, it may move no more than 1 hex to take its place.
Frenzy – Once per activation an attacking creature gains one additional attack against the same target. The additional attack can be done after all consequences of the first attack have been resolved, and if it is still possible.
Hammerblow – Each one of deals 2 damage if they are in the roll.
Infection – After the damage phase the attacked creature gains 1 Disease token.
Nimble – After the attack move the creature by 1.
Parasite – Whenever the creature eliminates , summon
of your faction on its place.
Slash – On dealing damage step, the attacker deals 1 damage to additional opponent’s creature adjacent to it.
Poison – After the dealing damage step, the attacked creature receives Poison token.
Stun – After the dealing damage step, the attacked creature receives Stun token.
Swap – After the attack, an attacking creature can change places on the Battlefield with the attacked creature.
Vampirism – On dealing damage step, each heals the attacking creature by 1.
Abilitys
A
Agile
Ambush
Armour
If any card or ability gives the creature +X
Assassin
Aura
B
Berserk
Brute
Cannot receive relics in Tournament mode and Solo mode.
C
Charge
Clinch
This does not apply to forced moves, such as Spell card effects or Push effects.
Contract
Counterblow
A creature cannot declare a Сounterblow in response to a Сounterblow.
D
Defender
Difficult target
Difficult terrain
If a creature is forced to shift into such terrain by a Push effect, it takes 1 damage of the same type as the attack.
Disease token
F
First word
Flank: [Text]
Flight
Forged
H
Healer
Hook X
Huge
Hunter: [Text]
I
Impassable
L
Last word
Long shot
The critical effect does not activate.
M
Master of Attack
Monster
Multiple Uses X
P
Persecution X
Poison token
Creature can skip activation to lose a poison token without rolling.
A creature can’t have more than 1 Poison token.
Predator
Protector
R
Regeneration
Resurgent
Run
Rush
S
Stun token
A creature cannot have more than 1 Stun Token.