Rush
Rush, triggered ability — the creature can be activated right away after being summoned to the Battlefield, only in your turn.
Rush – if there are at least 1
rolled during the attack, it moves the target 1 hex towards the direction of the attack; if the target cannot move, it receives 1 wound instead. If the unit panics, instead of the above, its retreat distance is increased by 1.
Passive ability – On your turn the creature can be activated right after being summoned to the Battlefield. It cannot attack, though.