Armour
Armour (
Armour token: Whenever a creature with Armour tokens receives damage from non-magical attack or Backstab, that creature loses 1 Armour token per 1 damage instead of receiving Wounds. If one attack deals more damage than Armour tokens the creature has, this damage removes all Armour tokens and the rest damage deals Wounds. If any card or ability gives +X Armour to the creature, it means that creature receives X Armour tokens.
Armour token: Whenever a creature with Armour tokens receives damage from non-magical attack or Backstab, that creature loses 1 Armour token per 1 damage instead of receiving Wounds. If one attack deals more damage than Armour tokens the creature has, this damage removes all Armour tokens and the rest damage deals Wounds. If any card or ability gives +X Armour to the creature, it means that creature receives X Armour tokens.
Armour – unit ignores one
Armour Х – Triggered ability – When you play this card, place X Armour tokens
Token – Whenever a creature with Armour tokens receives damage from a non-magical attack or other effect, that creature loses 1 Armour token per 1 damage instead of getting wounds. If an attack deals more damage than the number of Armour tokens the creature has, this damage removes all Armour tokens, and the rest damage deals wounds. A creature can have an unlimited number of Armor tokens. If an effect indicates that a creature gets wounds but not damage, Armour cannot prevent them.
If any card or ability gives the creature +X
If any card or ability gives the creature +X