Napoleonica: Steel and Magic
Several modes are available in the game – from the Grand Battle, where players independently assemble their armies and conduct a swift battle against each other, to the epic Company, where two players will have to compete with each other over several scenarios and simultaneously repel the attacks of the forces of chaos.
Battles take place on a hexagonal field between squads of warriors, monsters and famous heroes. You will have access to a wide variety of types of troops of the time, including the Scottish Gray Dragoons and the Imperial Old Guard, as well as allied faerie units consisting of centaurs, beastmen and elves.
Your squads can gain upgrades between scenarios and become more experienced, going from recruit to veteran, and even champions (conscripts, veterans to champions).
The mechanics of the game will force you to make quick decisions and often take calculated risks.
“Napoleonica: Steel and Magic” will allow you to diversify your tactics and strategy, each time changing the composition of your army, and supplementing it with new units. And a large number of available scenarios will only enhance your impressions of victories.
It's a time of heroes
The hooves stomp like thunder and the naked blades shine like lightning. English Dragoons rush into battle. Dragoons are not afraid of human armies or the creatures of Chaos - with them the experience of hundreds of battles and the blessing of the Druids.
The cavalry rushes into battle, raising clouds of dust and instilling terror into the hearts of the enemy. But the Centaurs outnumber the human horsemen in every way. The Centaur archer fights on the side of France. This creature combines the power and speed of a horse with the deadliness of an archer.
It seemed that with the proliferation of muskets and cannons the time of swords was a thing of the past. But Cold Iron is the best and most effective weapon against the creatures of magic that fight on the side of the enemy.
The instincts and power of the beast and a sharp mind that is as good as a human's - this combination makes Beastmen unbeatable fighters. People tend to underestimate these creatures, considering them "wild animals," but this is a fatal mistake.
The hearts of brave men beat to the same rhythm. Scotland's infantrymen grew up listening to tales of fairies, sorcerers, and magic-they can't be confused by illusions or frightened by the sight of monsters. No matter what happens, they continue to hold the line and fight.
The bugle blows the signal to attack. The sound of the bugle inspires terror and panic among enemy soldiers. Those who survive will have nightmares about the sound.
The soldiers of Chaos devour humans like a mower devours ripe wheat. Humans are nothing more than dust and garbage to the conquerors of worlds.
Rivers of blood flow from the battlefields into the very heart of Chaos. The life forces of the slain give strength to the warlords of Chaos. Each victory makes them stronger, but it also fuels their bloodlust. They will be happy if the war lasts forever.
History of the World
A few years before the French Revolution, events occurred in Europe that radically changed all subsequent history. The world as we know it collided with the Abyss. Through a tear in the fabric of reality, an entity called the Swarm invaded Earth. It intended to summon from the Abyss as many forces of Chaos as possible, in order to use them to enslave the entire Earth. Hideous monsters with many paws, teeth and horns, unlike any animal known before, appeared everywhere in Europe, wreaking terror and destruction.
But it is not only the forces of Chaos that have entered our world. The eternal enemies of Chaos - the forces of the Order also managed to overcome the barrier that separates the worlds. They were creatures from the mythical fairy people: elves, dwarves, centaurs and beastmen. At the same time, more and more people around the world began to acquire the power of magic.
The Swarm was growing stronger and the scourge was spreading across Europe like a plague. The governments of all countries could no longer ignore the threat that had arisen and sent their troops to the places where the Rifts appeared.
In the beginning, some of the regions of Europe were able to completely clear the traces of the contamination and even close the Rifts. Mainly thanks to the help of the enigmatic Magician Countess Saint Germain and her enigmatic allies. But soon the Swarm went on a counteroffensive and the people believed that Judgment Day had come.
It was only possible to stop the forces of Chaos by rallying all the powers that were available - the technological advances of men and the magic of the creatures of Order. Saint Germain appealed to the people, convincing them of the need for an alliance with Fairy.
Not all of the rulers agreed to heed her words. But some young heroes, such as Napoleon Bonaparte and Duke Welligton responded to the call. Will humanity be saved by military genius and magic, or will it perish in the struggle of nations for world domination? That will be decided on the battlefield.
Immerse yourself in an era of great heroes and revived legends
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