Two Players Duel, Four Players Clash
Dynamic and Fascinating Battles
Only High-Quality Resin Miniatures
Wargame with Hexagonal Battlefield
32mm Scale Miniatures
The conquest for Signum Continues
Much has changed in the world of Signum, but war remains the same. Old Realms fall and new ones rise, but only the strong will survive to reap the rewards.
Legends of Signum II: Warseer is both a continuation of the old story, and a new game offering both new and reworked miniatures, a completely revamped economy, and a new battle mechanics system based on a hexagonal grid. Change the landscape and stun your opponent with brilliant tactics. Unleash new devastating magic upon the enemy’s forces. Empower your economy to overwhelm your foe and strangle your opponent for resources. Be clever, deceitful, and predict your foe.
Fight to win, because in Signum – the winner takes it all.
The Hexagon Grid
One of the fundamental changes implemented in Legends of Signum II: Warseer is the introduction of the Hexagon Grid.
In the previous versions of Signum players had to use various in-game rulers to measure distances. Now all units are placed in special hexagon tiles with each tile having its own landscape feature and effects. Aside from the undisputed fact that the hexagon is the bestagon, this immensely simplifies measuring movement and shooting range, and gives the game a much more organic and intuitive feel.
Combat mechanics have been simplified and made more straightforward.
All units are now available in your camp at the start of the game and can be brought out into the battlefield as needed. While in past, players would get their cards at random, you can now properly plan out your strategy and move to counter the enemy. In addition, only the attacking player has to roll dice now. This has removed an element many considered redundant, simplifying gameplay considerably.
The economy has been completely revamped, changing the way profit is accumulated and making tactic cards free.
Whereas in the previous versions of Signum, profit per turn was always a fixed amount, now your destroyed and used cards increase your income, making the game even more dynamic and intense as it progresses. Your tactic cards are now free, and the enemy won’t be able to find out what you’ve prepared, adding an additional layer of tension to the gameplay.
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Veil of the Warseer
The paths of the future are dark and tangled. The future is hard to predict. Rulers, bankers, religious fanatics, politicians and crooks of all stripes try to assure us that the future is known only to them. But it is not… Only a few could truly see beyond the impenetrable veil of the present. The chosen few were called Seers or Warseers.
The Cassar-un-Shair for many years he had studied the art of predicting the future by various signs. Over time, Cassar achieved considerable success in interpreting divination dreams, predicting the weather, prices of major commodities, and even unexpected winnings.
But Cassar guessed that all he had achieved was nothing compared to Warseer’s true talent. One who appears once every thousand years, perhaps even less often. One who can look much further than the price of a radish in the next six months, or predict the weather a week in advance. A true seer sees the destinies not just of individuals, but of entire nations. True seers see all possibilities at once, even those whose probability is negligible.
Everything changed when war broke out. The Empire declared a crusade against Vallor. The city council turned to Cassar for advice as the respected head of the Soothsayers Guild. And it was as soon as Kamora looked into the future as there he saw her. She was a true Warseer, of extraordinary strength and purity. The mystery of this girl the old Ophidian could not understand and dreaded meeting her.