{"id":4771,"date":"2023-01-03T14:40:24","date_gmt":"2023-01-03T14:40:24","guid":{"rendered":"https:\/\/signumgames.com\/wiki\/?p=4771"},"modified":"2023-01-04T12:24:12","modified_gmt":"2023-01-04T12:24:12","slug":"glossary","status":"publish","type":"post","link":"https:\/\/signumgames.com\/wiki\/2023\/01\/03\/glossary\/","title":{"rendered":"Glossary"},"content":{"rendered":"<div class=\"wpb-content-wrapper\" id=\"wpb-content-root\"><p>[vc_row][vc_column][vc_column_text text_larger=&#8221;no&#8221;]<\/p>\n<h1 style=\"text-align: center;\">Symbols<\/h1>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/2&#8243; mobile_bg_img_hidden=&#8221;no&#8221; tablet_bg_img_hidden=&#8221;no&#8221; woodmart_parallax=&#8221;0&#8243; woodmart_sticky_column=&#8221;false&#8221; parallax_scroll=&#8221;no&#8221; mobile_reset_margin=&#8221;no&#8221; tablet_reset_margin=&#8221;no&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text text_larger=&#8221;no&#8221;]<strong><p><img decoding=\"async\" class=\"size-full wp-image-4058 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/hero-e1591788349544.png\" alt=\"\" width=\"16\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Hero<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4020 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Character-e1601389456885.png\" alt=\"\" width=\"14\" height=\"18\" \/><\/p>\n &#8211; <\/strong>Character<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4022 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Activate-e1591788441933.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Activate<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Shot<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Magical Shot<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Throwing[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text text_larger=&#8221;no&#8221;]<strong><p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Prosperity<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4023 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/any-building-e1591788437888.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Class Building<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4026 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Armour-e1591794726842.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Armour<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4032 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Durability-4-e1591788215114.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n, <p><img decoding=\"async\" class=\"size-full wp-image-4033 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Durability-6-e1591788370207.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n&#8230; &#8211; <\/strong>Durability<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4069 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Multiple-Uses-2-e1591788312452.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n, <p><img decoding=\"async\" class=\"size-full wp-image-4067 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Multiple-Uses-3-e1591788321594.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n&#8230; <\/strong>Multiple Uses<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4076 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Stealth-e1591788275305.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Stealth[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][vc_column width=&#8221;1\/2&#8243; mobile_bg_img_hidden=&#8221;no&#8221; tablet_bg_img_hidden=&#8221;no&#8221; woodmart_parallax=&#8221;0&#8243; woodmart_sticky_column=&#8221;false&#8221; parallax_scroll=&#8221;no&#8221; mobile_reset_margin=&#8221;no&#8221; tablet_reset_margin=&#8221;no&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text text_larger=&#8221;no&#8221;]<strong><p><img decoding=\"async\" class=\"size-full wp-image-4034 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/First-Word-e1591788380492.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>First Word<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4060 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Last-Word-e1591788345123.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Last Word<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4063 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/minion-e1591788329892.png\" alt=\"\" width=\"16\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Minion<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4036 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Healer-e1591788358987.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Healer<\/p>\n<div id=\"gtx-trans\" style=\"position: absolute; left: -12px; top: 150px;\">\n<div class=\"gtx-trans-icon\"><\/div>\n<\/div>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text text_larger=&#8221;no&#8221;]<\/p>\n<p style=\"text-align: center;\"><strong>Dice<\/strong><\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>1-2<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>3-4<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>5-6<\/p>\n<p style=\"text-align: center;\"><strong>Basic <\/strong><b>Attributes<\/b><\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Strength<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Movement<\/p>\n<p><strong><p><img decoding=\"async\" class=\"size-full wp-image-4037 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/health-e1591788354938.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; <\/strong>Health[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text text_larger=&#8221;no&#8221;]<\/p>\n<h1 style=\"text-align: center;\">Abilitys<\/h1>\n<p>&nbsp;<\/p>\n<div class=\"sg-18 sg-justify sg-indent\">\n<p><b>-\u0425 from attacks, passive ability<\/b><span style=\"font-weight: 400;\">, <strong>modifier<\/strong> \u2014 the creature receives X damage less from the current attack.<\/span><\/p>\n<p><b>Agile, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature cannot be a target for <strong>Backstab<\/strong> when leaves contact by movement or placement with one or more opponent\u2019s creatures not moving or placing into contact with opponent\u2019s creatures.<\/span><\/p>\n<p><b>Armour (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4026 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Armour-e1591794726842.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>)\u0425, triggered ability<\/b><span style=\"font-weight: 400;\"> \u2014 When the creature is summoned to the <strong>Battlefield<\/strong>, it receives X <em>Armour tokens.<\/em><br \/>\n<em><strong>Armour token<\/strong>:<\/em> Whenever a creature with <em>Armour tokens<\/em> receives damage from non-magical attack or <strong>Backstab<\/strong>, that creature loses 1 A<em>rmour token<\/em> per 1 damage instead of receiving <strong>Wounds<\/strong>. If one attack deals more damage than<em> Armour tokens<\/em> the creature has, this damage removes all <em>Armour tokens<\/em> and the rest damage deals <strong>Wounds<\/strong>. If any card or ability gives +X <strong>Armour<\/strong>\u00a0to the creature, it means that creature receives X <em>Armour tokens<\/em>.<\/span><\/p>\n<p><b>Aura \u0425: [text], passive ability <\/b><span style=\"font-weight: 400;\">\u2014 all creatures, unless indicated otherwise, at a distance within X receive an ability or effect described in [text]. The source of <strong>Aura<\/strong> doesn\u2019t receive the abilities that own <strong>Aura<\/strong> provides.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><b>Battle mage, passive ability <\/b>\u2014 the creature can declare <strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Magical Shot<\/strong>) even if it already moved during its activation.<\/span><\/p>\n<p><b>Beast, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature cannot be targeted by <strong>Control<\/strong> or any abilities of buildings.<\/span><\/p>\n<p><b>Berserk \u0425, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 while the creature is wounded (has <em>Wound tokens <\/em> on its card) it receives +X <\/span><span style=\"font-weight: 400;\"><strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>)<strong>.<\/strong><\/span><\/p>\n<p><b>Blocks Line of Sight, terrain ability <\/b><span style=\"font-weight: 400;\">\u2014 players cannot draw a <strong>Line of Sight<\/strong> through this terrain template.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><b>Buckshot, triggered ability <\/b>\u2014 if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) <\/span><span style=\"font-weight: 400;\">has dealt at least 1 damage and if the target is within M distance, the target creature is moved backward from the shooter at S distance along the line drawn from the centre of the attacker\u2019s base to the centre of the target\u2019s one. If it leaves a contact, it does not receive a <strong>Backstab<\/strong>. If a target of this shot cannot be moved for the full distance, it receives an additional 1 point of damage.<\/span><\/p>\n<p><b>Cautious \u0425, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature with this ability must assign at least X dice into defense in melee combat, but no more than the creature\u2019s <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>).<\/span><\/p>\n<p><b>Charge: [text], triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature gains [text] till the end of the current turn, if it moved before attacking in melee, once per turn. <\/span><\/p>\n<p><b>Concentration \u0425, activated ability <\/b><span style=\"font-weight: 400;\">\u2014 when the creature is summoned to the <strong>Battlefield<\/strong>, it receives X <em>Concentration tokens<\/em>. The creature with <\/span><b>Concentration<\/b><span style=\"font-weight: 400;\"> has: \u201c<strong><p><img decoding=\"async\" class=\"size-full wp-image-4022 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Activate-e1591788441933.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Activate<\/strong>): gain 1 <em>Concentration token<\/em>\u201d. The creature cannot have more than X <em>Concentration tokens<\/em>. You can spend the <em>Concentration tokens<\/em> anytime during your turn.<\/span><\/p>\n<p><b>Contract: [text], triggered ability \u2014<\/b><span style=\"font-weight: 400;\"> at the start of the activation of any creature with <\/span><b>Contract<\/b><span style=\"font-weight: 400;\">, the active player can pay 1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Prosperity point<\/strong>) and a creature will receive all effects indicated in [text] until end of the active player\u2019s turn.<\/span><\/p>\n<p><b>Control \u0425, activated ability, impact <\/b><span style=\"font-weight: 400;\">\u2014 the character can take control of an opponent\u2019s character or minion. Choose a target for <\/span><b>Control <\/b><span style=\"font-weight: 400;\">within XL to the character taking into account the <strong>Line of Sight<\/strong>; roll X dice \u2014 if there is the same number of <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) rolled as the current target\u2019s health, you gain control of the target until the end of turn. You can activate this character or minion this turn.<\/span><\/p>\n<p><b>Defender, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 if an opponent\u2019s creature declares attack in melee combat while in contact with the creature, it must select the creature as the target. If there are several creatures with this ability in contact with the attacker, it can choose which one to strike.<\/span><\/p>\n<p><b>Defense against shooting, terrain ability <\/b><span style=\"font-weight: 400;\">\u2014 if a creature is currently standing in contact with the terrain template with this ability and becomes the target of ranged attack, or that template is on the <strong>Line of Sight<\/strong>, the owning player can reroll any failed rolls to defend against <b><strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong><\/b>(<strong>Shot<\/strong>) or <b><strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong><\/b>(<strong>Throwing<\/strong>) one time per each successful ranged attack. In case of a <strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Magical Shot<\/strong>), the creature receives a single defense die, as if it were a target of <b><strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong><\/b>(<strong>Shot<\/strong>), following standard ranged attack rules.<\/span><\/p>\n<p><b>Difficult target, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 when performing a ranged attack against a target with this ability, the attacker must reroll all successful hits.<\/span><\/p>\n<p><b>Difficult (Difficult terrain), terrain ability <\/b><span style=\"font-weight: 400;\">\u2014 if a creature without <strong>Flight<\/strong> touches the template of this terrain during movement, its movement distance decreases to S. Creatures that already have a movement distance of S are not slowed down by difficult terrain. Running through such terrain is not possible. If a creature has already moved beyond S distance before touching the terrain template, <\/span><span style=\"font-weight: 400;\">it must immediately stop upon contact. If a creature starts its turn in <strong>Difficult terrain<\/strong>, its movement distance is S until the end of its activation.<\/span><\/p>\n<p><b>Disease,<\/b> <b>triggered ability<\/b><span style=\"font-weight: 400;\">, <strong>indicated by <em>Disease token<\/em><\/strong> \u2014 the creature receives 1 <strong>Wound<\/strong> if declares attack; at the start of its activation, it can skip its activation to lose <\/span><b>Disease<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><b>Drill<\/b><span style=\"font-weight: 400;\">, <\/span><b>triggered ability<\/b><span style=\"font-weight: 400;\"> \u2014 when the character is summoned to the <strong>Battlefield<\/strong>, you can summon a minion of your faction into contact with each of your creatures with <\/span><b>Drill<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><b>Durability (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4086 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Durability-X.png\" alt=\"\" width=\"22\" height=\"21\" \/><\/p>\n<\/strong>) \u0425, relic ability <\/b><span style=\"font-weight: 400;\">\u2014 when a relic with <strong>Durability<\/strong> is played, it receives X <em>Armour tokens<\/em>. Any non-magical attack at the hero deals damage first to relics with this effect. When the relic no longer has <em>Armour tokens<\/em>, it is destroyed and the hero loses all its effects.<\/span><\/p>\n<p><b>Executioner:<\/b> <b>[text], triggered ability<\/b><span style=\"font-weight: 400;\"> \u2014 if the creature enters the <strong>Battlefield<\/strong> or the previous victim is eliminated, the creature can choose a character to be its victim: When attacking its victim, the character gains [text] until the end of attack.<\/span><\/p>\n<p><b>Exhaustion<\/b> <b>X: [text],<\/b> <b> triggered ability<\/b><span style=\"font-weight: 400;\"> \u2014 at the start of the creature\u2019s activation, it can receive 1 <strong>Wound<\/strong> to gain [text].<\/span><\/p>\n<p><b>Expert of Attack X, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 if a creature assigns all available dice to attack in melee combat, it receives additional X attack dice.<\/span><\/p>\n<p><b>Expert of Defense X, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 if a creature assigns all available dice to defense in melee combat, it receives additional X defense dice.<\/span><\/p>\n<p><b>First word (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4034 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/First-Word-e1591788380492.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n)<\/strong>: [text], triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 <\/span><span style=\"font-weight: 400;\">when the card is played<\/span><span style=\"font-weight: 400;\">, [text] must be immediately applied.<\/span><\/p>\n<p><b>Flight (<\/b><b>Flying<\/b><b>), passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can ignore obstacles when moving across the <strong>Battlefield<\/strong>, including other creatures and terrains. Creatures with this ability still can&#8217;t end their movement in<\/span> <span style=\"font-weight: 400;\"><strong>Impassable<\/strong> areas.<\/span><\/p>\n<p><b>Forged<\/b><span style=\"font-weight: 400;\">, <\/span><b>passive ability<\/b><span style=\"font-weight: 400;\"> &#8211; <\/span><b>Forged<\/b><span style=\"font-weight: 400;\"> cannot be healed and cannot gain <strong>Poison<\/strong> or <strong>Disease<\/strong>. Creatures with <strong>Vampirism<\/strong> cannot be healed if deals wounds to <\/span><b>Forged<\/b><span style=\"font-weight: 400;\">. <\/span><\/p>\n<p><b>Fortitude, passive ability <\/b>\u2014 creatures with this ability always hit its target in melee when rolling <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) whether they are wounded or not.<\/p>\n<p><b>Hammerblow, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 when attacking in melee combat, every successful hit deals 2 points of damage.<\/span><\/p>\n<p><b>Healer (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4036 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Healer-e1591788358987.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n)<\/strong> \u0425, activated ability, impact <\/b>\u2014 when activating, choose a target, roll X dice and remove as many <em>Wound tokens<\/em> as there are successful rolls. In contact with the target, <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) and <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) are considered successful rolls. If a target is away at a distance within XL, only rolled <span style=\"font-weight: 400;\"><strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>)<\/span> results are considered successful.<\/p>\n<p><b>Healing (Heal) \u0425, activated or triggered ability, impact<\/b><span style=\"font-weight: 400;\"> \u2014 remove X <em>Wound tokens<\/em> from a target of healing. If there are less <strong>Wounds<\/strong> than the ability can heal, they all are removed and a creature is considered fully healed. <\/span><b>Healing <\/b><span style=\"font-weight: 400;\">cannot be declared if the target of <strong>Healing<\/strong> doesn\u2019t have <strong>Wounds<\/strong> or if there is any factor that restricts <\/span><b>Healing<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><b>Howl X: [text], activated ability \u2014 <\/b><span style=\"font-weight: 400;\">all creatures within X<\/span> <span style=\"font-weight: 400;\">receive an ability or effect described in <\/span>[text] <span style=\"font-weight: 400;\">unless otherwise stated. Effects of <strong>Howl<\/strong> last until the end of turn, if [text] doesn\u2019t imply a different option. The source of <\/span><b>Howl <\/b><span style=\"font-weight: 400;\">cannot receive these benefits.<\/span><\/p>\n<p><b>Impassable, terrain ability <\/b><span style=\"font-weight: 400;\">\u2014 creatures without <strong>Flight<\/strong> cannot cross this type of terrain when moving. The creatures cannot be placed on <strong>Impassable<\/strong> terrain templates.<\/span><\/p>\n<p><b>Initiative, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 players assign their <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) dice following common rules. The creature with <\/span><b>Initiative <\/b><span style=\"font-weight: 400;\">strikes first. Its target can defend as normal, but it attacks second and will not attack if it is killed by this creature with <\/span><b>Initiative<\/b><span style=\"font-weight: 400;\">. If both combatants have <\/span><b>Initiative<\/b><span style=\"font-weight: 400;\">, melee combat occurs according to common rules.<\/span><\/p>\n<p><b>Jump, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 when moving, the creatures can ignore other creatures on the <strong>Battlefield<\/strong>. The <strong>Jump<\/strong> can take place only in a straight line at any distance no more than the creature\u2019s <strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Movement<\/strong>). The creature can&#8217;t finish its movement on other creatures.<\/span><\/p>\n<p><b>Last word (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4060 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Last-Word-e1591788345123.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>), <\/b><b>triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 must be applied once the already played character or support card goes to the <strong>Graveyard<\/strong>.<\/span><\/p>\n<p><b>Lunge<\/b><span style=\"font-weight: 400;\">, <\/span><b>passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can declare melee combat within S distance away from its target if it\u2019s possible to draw <strong>Line of Sight<\/strong> between the attacker and the target. If during this attack the target is not in contact with the attacker, the target should assign all of its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) dice to defense only. <\/span><\/p>\n<p><b>Magical Shot (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>)\u0425, activated ability <\/b><span style=\"font-weight: 400;\">\u2014 a magical ranged attack within XL distance, that allows you to roll X dice. The dice of <strong>Magical Shot<\/strong>\u00a0are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled. The target of <strong>Magical Shot<\/strong>\u00a0<\/span><span style=\"font-weight: 400;\">cannot defend itself, so each successful die instantly becomes a successful hit dealing 1 <strong>Wound<\/strong> each. <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><b>Magical Strike \u0425, magical melee attack <\/b>\u2014 magic melee attack. The creature can declare it to a creature in contact, after the creature\u2019s movement or not moving during its activation. When performing <strong>Magical Strike<\/strong>, you roll X dice. Dice are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) are rolled. If the attacker already has <strong>Wounds<\/strong> and doesn\u2019t have <strong>Fortitude<\/strong> ability, only <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) <\/span><span style=\"font-weight: 400;\">are considered successful. Each successful <strong>Magical Strike<\/strong> die deals 1 wound. The target of <strong>Magical Strike<\/strong> cannot defend itself.<\/span><\/p>\n<p><b>Master of Attack \u0425, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can reroll up to X different dice that it assigned to attack in melee combat.<\/span><\/p>\n<p><b>Master of Defense \u0425, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can reroll up to X different dice that it assigned to defense in melee combat.<\/span><\/p>\n<p><b>Master of Healing \u0425, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can reroll up to X different dice that it used for healing.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><b>Master of Magic \u0425, passive ability <\/b>\u2014 the creature can reroll up to X different dice that it used for a <strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Magical Shot<\/strong>).<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Master of Ritual \u0425, passive ability<\/strong> \u2014 the creature can reroll up to X unsuccessful dice that it used for <strong>Ritual.<\/strong><\/span><\/p>\n<p><span style=\"font-weight: 400;\"><b>Master of Shooting \u0425, passive ability <\/b>\u2014 the creature can reroll up to X different dice that it used for a <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Throwing<\/strong>).<\/span><\/p>\n<p><b>Monster<\/b><span style=\"font-weight: 400;\">, <\/span><b>passive ability<\/b><span style=\"font-weight: 400;\"> \u2014 cannot be healed; cannot be returned to hand; cannot be brought under control; cannot search ruins; cannot be affected by any effects of support cards.<\/span><\/p>\n<p><b>Multiple uses <\/b>(<strong><p><img decoding=\"async\" class=\"size-full wp-image-4087 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/multiple-X.png\" alt=\"\" width=\"21\" height=\"22\" \/><\/p>\n<\/strong>) <b>\u0425, relic<\/b> <b>ability <\/b><span style=\"font-weight: 400;\">\u2014 Every time you use <strong>Multiple Uses<\/strong> ability, mark it. Once the number of marks equals the number of initial <strong>Multiple Uses<\/strong> of the relic, this relic is discarded and all of its bonuses are no longer applied.<\/span><\/p>\n<p><b>Parasite \u0425<\/b><span style=\"font-weight: 400;\">,<strong> triggered ability<\/strong> \u2014 whenever the creature eliminates a character, roll X dice: If at least 1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled, summon a minion of your faction into contact with the eliminated character before removing it from the <strong>Battlefield<\/strong>.<\/span><\/p>\n<p><b>Pathfinder, passive ability <\/b><span style=\"font-weight: 400;\">\u2014<\/span> <span style=\"font-weight: 400;\">the creature ignores <strong>Difficult<\/strong> terrain ability.<\/span><\/p>\n<p><b>Persecution \u0425, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 when the creature eliminates an opponent\u2019s creature, the creature can declare another attack in melee combat, X times per your turn. The creature can move within S into contact with another opponent\u2019s creature before each of these additional attacks.<\/span><\/p>\n<p><b>Poison<\/b><span style=\"font-weight: 400;\"><strong>, triggered ability, indicated by <em>Poison token<\/em><\/strong> \u2014 at the start of the creature\u2019s activation, roll a dice: on <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) the creature receives 1 <strong>Wound<\/strong>. The creature with <strong>Poison<\/strong> has: \u201c<strong><p><img decoding=\"async\" class=\"size-full wp-image-4022 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Activate-e1591788441933.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Activate<\/strong>): lose <strong>Poison<\/strong>\u201d.<\/span><\/p>\n<p><b>Predator, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 if the creature enters melee combat with a wounded opponent\u2019s creature, the creature gains +1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) until the end of its turn.<\/span><\/p>\n<p><b>Quick shooter, ability <\/b><span style=\"font-weight: 400;\">\u2014 a creature can declare <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) or <strong><b><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/b><\/strong>(<strong>Throwing<\/strong>) even if it moved in its turn, if <strong>Run<\/strong> was not used.<\/span><\/p>\n<p><b>Quick, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can declare melee combat after using <strong>Run<\/strong>.<\/span><\/p>\n<p><b>Rain of Arrows<\/b><span style=\"font-weight: 400;\">,<strong> triggered ability<\/strong> \u2014 whenever the creature declares <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>), the target character gains -1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) until the end of the opponent\u2019s turn. The effect cannot be accumulated.<\/span><\/p>\n<p><b>Reckless \u0425, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 in melee combat, this creature must assign at least X dice into attack, but no more than its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) value. If the creature is in melee combat again during the opponent\u2019s turn, after the first attack it must assign all its dice to defense.<\/span><\/p>\n<p><b>Recruitment<\/b><span style=\"font-weight: 400;\">, <\/span><b>activated ability<\/b><span style=\"font-weight: 400;\"> \u2014 when a building is constructed in your city zone, you can summon a minion of your faction into contact with each of your creatures with <strong>Recruitment<\/strong>. <\/span><\/p>\n<p><b>Regeneration \u0425, triggered ability \u2014<\/b><span style=\"font-weight: 400;\"> at the start of its activation roll X dice. This creature is healed by 1 for each rolled <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>).<\/span><\/p>\n<p><b>Requiem<\/b><span style=\"font-weight: 400;\">, <strong>triggered ability<\/strong> \u2014 when the character dies, before the miniature is removed from the <strong>Battlefield<\/strong>, roll a die individually for each other creature within S from it: On <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) that creature receives 1 <strong>Wound<\/strong>.<\/span><\/p>\n<p><b>Resurgent<\/b><span style=\"font-weight: 400;\">, <\/span><b>passive ability<\/b><span style=\"font-weight: 400;\"> \u2014 <\/span><b>Resurgent <\/b><span style=\"font-weight: 400;\">cannot be healed and cannot gain <strong>Poison<\/strong> or <strong>Disease<\/strong>. Creatures with <strong>Vampirism<\/strong> cannot be healed if they deal <strong>Wounds<\/strong> to <\/span><b>Resurgent<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><b>Ritual<\/b><span style=\"font-weight: 400;\"><strong> X<\/strong>,<strong> activated ability<\/strong> \u2014 roll X dice, if at least one <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled, summon one minion of your faction into contact with the creature. <\/span><\/p>\n<p><b>Rush, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can be activated right away after being summoned to the <strong>Battlefield<\/strong>, only in your turn.<\/span><\/p>\n<p><b>Shield against [text], passive ability \u2014 <\/b><span style=\"font-weight: 400;\">the creature cannot be targeted by [text].<\/span><\/p>\n<p><b>Shot (Shooting) (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>) \u0425, activated ability<\/b><span style=\"font-weight: 400;\"> \u2014 non-magical ranged attack within XL distance and with a <strong>Line of Sight<\/strong> that allows you to roll X dice. Dice of <strong>Shooting<\/strong> are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled. The target of <strong>Shooting<\/strong>\u00a0can defend itself by rolling the same number of dice as the number of successful dice the shooter rolled. Each successful hit deals 1 damage.<\/span><\/p>\n<p><b>Slow, passive ability<\/b><span style=\"font-weight: 400;\"> \u2014 a creature with this ability cannot use <strong>Run<\/strong>.<\/span><\/p>\n<p><b>Sniper, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 a creature with this ability can reroll any of its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) dice when shooting at the distance of L and more. At the same time, each successful hit when <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) at this distance deals 2 points of damage.<\/span><\/p>\n<p><b>Stamina,<\/b> <b>passive ability <\/b><span style=\"font-weight: 400;\">\u2014 the creature can assign its melee combat dice into attack no matter how many melee combats it was engaged in.<\/span><\/p>\n<p><strong>Stealth (<p><img decoding=\"async\" class=\"size-full wp-image-4076 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Stealth-e1591788275305.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n), activated ability<\/strong> \u2014 allows to receive a <em>Stealth token<\/em>. For this, the creature with <strong>Stealth<\/strong>\u00a0ability should activate not being in contact with the opponent\u2019s creatures and not being a target for ranged attacks at the previous turn of the opponent.<br \/>\n<strong><em>Stealth token<\/em><\/strong>: When a creature with <strong>Stealth<\/strong> is summoned to the <strong>Battlefield<\/strong>, it gains a <em>Stealth token<\/em>. The creature with a S<em>tealth token<\/em> is considered hidden and cannot be targeted by attacks or abilities of the opponent\u2019s creatures, but still can be targeted by support cards. The creature cannot have more than one <em>Stealth token.<\/em><\/p>\n<p><b>Steam Engine: [text], triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 is triggered when the creature declares an ability or effect indicated in [text], once per turn. The player must roll a die for <strong>Steam Engine<\/strong> and carry out [text] before doing the ability or effect itself. If the creature gains a bonus from <strong>Steam Engine<\/strong>, that bonus lasts until the end of turn.<\/span><\/p>\n<p><b>Sting<\/b><strong>: <\/strong><span style=\"font-weight: 400;\"><strong>[text]<\/strong>, <\/span><b>passive ability<\/b><span style=\"font-weight: 400;\"> \u2014 when the creature declares attack on a creature without <strong>Poison<\/strong>, the attacked creature gains <strong>Poison<\/strong>. When the creature declares attack on a creature with <strong>Poison<\/strong>, the creature with <\/span><b>Sting<\/b><span style=\"font-weight: 400;\"> gains [text] until the end of attack.<\/span><\/p>\n<p><b>Throwing (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>) \u0425, activated ability <\/b><span style=\"font-weight: 400;\">\u2014 non-magical ranged attack that can be declared on a target within L distance and within <strong>Line of Sigh<\/strong>t, allows you to roll X dice. Dice of <strong>Throwing<\/strong> are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) are rolled. The target of <strong>Throwing<\/strong>\u00a0can defend itself by rolling the same number of dice as the number of successful dice the thrower rolled. Each successful hit deals 1 damage.<\/span><\/p>\n<p><b>Vampirism<\/b><span style=\"font-weight: 400;\">, <\/span><b>triggered ability<\/b><span style=\"font-weight: 400;\"> \u2014 when the creature deals <strong>Wounds<\/strong> in melee combat, it can be healed by 1.<\/span><\/p>\n<p><b>Veteran, passive ability <\/b><span style=\"font-weight: 400;\">\u2014 when attacking a creature with <strong>Veteran<\/strong> in melee combat, the attacker must reroll all successful dice results.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><b>Vulnerability<\/b>, <b>passive ability<\/b> \u2014 when receiving damage, the creature receives 1 extra damage.<br \/>\n<\/span><\/p>\n<\/div>\n<p>[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_column_text text_larger=&#8221;no&#8221;] Symbols [\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/2&#8243; mobile_bg_img_hidden=&#8221;no&#8221; tablet_bg_img_hidden=&#8221;no&#8221; woodmart_parallax=&#8221;0&#8243; woodmart_sticky_column=&#8221;false&#8221; parallax_scroll=&#8221;no&#8221; mobile_reset_margin=&#8221;no&#8221; tablet_reset_margin=&#8221;no&#8221;][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text text_larger=&#8221;no&#8221;] &#8211; Hero &#8211; Character &#8211; Activate<\/p>\n","protected":false},"author":736,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-4771","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/posts\/4771","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/users\/736"}],"replies":[{"embeddable":true,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/comments?post=4771"}],"version-history":[{"count":15,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/posts\/4771\/revisions"}],"predecessor-version":[{"id":5037,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/posts\/4771\/revisions\/5037"}],"wp:attachment":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/media?parent=4771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/categories?post=4771"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/tags?post=4771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}