{"id":8594,"date":"2024-09-05T08:28:41","date_gmt":"2024-09-05T08:28:41","guid":{"rendered":"https:\/\/signumgames.com\/wiki\/?page_id=8594"},"modified":"2025-03-04T14:37:44","modified_gmt":"2025-03-04T14:37:44","slug":"warseer","status":"publish","type":"page","link":"https:\/\/signumgames.com\/wiki\/warseer\/","title":{"rendered":"Warseer Glossary"},"content":{"rendered":"<div class=\"wpb-content-wrapper\" id=\"wpb-content-root\"><p>[vc_row woodmart_css_id=&#8221;673b5ac80eb30&#8243; responsive_spacing=&#8221;eyJwYXJhbV90eXBlIjoid29vZG1hcnRfcmVzcG9uc2l2ZV9zcGFjaW5nIiwic2VsZWN0b3JfaWQiOiI2NzNiNWFjODBlYjMwIiwic2hvcnRjb2RlIjoidmNfcm93IiwiZGF0YSI6eyJ0YWJsZXQiOnt9LCJtb2JpbGUiOnt9fX0=&#8221; mobile_bg_img_hidden=&#8221;no&#8221; tablet_bg_img_hidden=&#8221;no&#8221; woodmart_parallax=&#8221;0&#8243; woodmart_gradient_switch=&#8221;no&#8221; woodmart_box_shadow=&#8221;no&#8221; wd_z_index=&#8221;no&#8221; woodmart_disable_overflow=&#8221;0&#8243; row_reverse_mobile=&#8221;0&#8243; row_reverse_tablet=&#8221;0&#8243;][vc_column][vc_column_text woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;]<\/p>\n<h1 style=\"text-align: center;\">Symbols<\/h1>\n<p>[\/vc_column_text][vc_row_inner][vc_column_inner][vc_column_text css=&#8221;&#8221; woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;]<\/p>\n<p style=\"text-align: center;\"><style data-type=\"vc_shortcodes-custom-css\">.vc_custom_1741964173254{margin-top: -20px !important;}.vc_custom_1732120767029{margin-top: -20px !important;margin-bottom: 40px !important;}<\/style><div class=\"wpb-content-wrapper\" id=\"wpb-content-root\">[vc_row][vc_column width=\"1\/4\" mobile_bg_img_hidden=\"no\" tablet_bg_img_hidden=\"no\" woodmart_parallax=\"0\" woodmart_sticky_column=\"false\" parallax_scroll=\"no\" mobile_reset_margin=\"no\" tablet_reset_margin=\"no\"][vc_column_text css=\"\" text_larger=\"no\" woodmart_inline=\"no\"]<p><img decoding=\"async\" class=\"size-full wp-image-4058 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/hero-e1591788349544.png\" alt=\"\" width=\"16\" height=\"20\" \/><\/p>\n - Hero\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4020 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Character-e1601389456885.png\" alt=\"\" width=\"14\" height=\"18\" \/><\/p>\n - Character\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4063 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/minion-e1591788329892.png\" alt=\"\" width=\"16\" height=\"20\" \/><\/p>\n - Minion\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4026 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Armour-e1591794726842.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - Armour token\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4034 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/First-Word-e1591788380492.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - First Word\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4060 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Last-Word-e1591788345123.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - Last Word\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - Hero's Power\r\n\r\n<span data-sheets-root=\"1\"><p><a href=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/ic_chest-black.png\"><img decoding=\"async\" class=\"wp-image-10931 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/ic_chest-black-300x300.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/ic_chest-black-300x300.png 300w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/ic_chest-black-150x150.png 150w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/ic_chest-black.png 500w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/a><\/p>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n<\/span> - Income\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4036 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Healer-e1591788358987.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - Healer\r\n\r\n<span data-sheets-root=\"1\"><p><a href=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/card.png\"><img decoding=\"async\" class=\"wp-image-10680 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/card.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a><\/p>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n - Draw Card<\/span>\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4022 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Activate-e1591788441933.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - Activate\r\n\r\n<span data-sheets-root=\"1\"><p><a href=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/poison.png\"><img decoding=\"async\" class=\"wp-image-10681 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/poison.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a><\/p>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n<\/span> - <span data-sheets-root=\"1\">Poison token<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><a href=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/disease.png\"><img decoding=\"async\" class=\"wp-image-10686 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2025\/02\/disease.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a><\/p>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n<\/span> - <span data-sheets-root=\"1\">Disease token<\/span>[\/vc_column_text][vc_column_text css=\".vc_custom_1741964173254{margin-top: -20px !important;}\" woodmart_inline=\"no\" text_larger=\"no\"]<img decoding=\"async\" style=\"max-width: 18px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Multiple-Uses-2-e1591788312452.png\" \/> , <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Multiple-Uses-3-e1591788321594.png\" \/> - Multiple Uses[\/vc_column_text][vc_column_text css=\".vc_custom_1732120767029{margin-top: -20px !important;margin-bottom: 40px !important;}\" woodmart_inline=\"no\" text_larger=\"no\"]<img decoding=\"async\" style=\"max-width: 18px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Durability-4-e1591788215114.png\" \/> , <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Durability-6-e1591788370207.png\" \/> - Durability[\/vc_column_text][\/vc_column][vc_column width=\"1\/4\" mobile_bg_img_hidden=\"no\" tablet_bg_img_hidden=\"no\" woodmart_parallax=\"0\" woodmart_sticky_column=\"false\" parallax_scroll=\"no\" mobile_reset_margin=\"no\" tablet_reset_margin=\"no\"][vc_column_text css=\"\" text_larger=\"no\" woodmart_inline=\"no\"]\r\n<p style=\"text-align: center;\"><b>Type of Attack<\/b><\/p>\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-9483 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-04.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-04.png 200w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-04-150x150.png 150w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/p>\n - Melee Attack<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-9481 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02.png 200w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02-150x150.png 150w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/p>\n - Range Attack<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-9482 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-03.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-03.png 200w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-03-150x150.png 150w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/p>\n - Magic Attack<\/span>\r\n<div id=\"gtx-trans\" style=\"position: absolute; left: -12px; top: 150px;\">\r\n<div class=\"gtx-trans-icon\"><\/div>\r\n<\/div>\r\n[\/vc_column_text][vc_column_text css=\"\" text_larger=\"no\" woodmart_inline=\"no\"]\r\n<p style=\"text-align: center;\"><b>Dice Value<\/b><\/p>\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8824 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Critical Effect and Hit<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8822 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_dragon.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n - Hit<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8823 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Push<\/span>\r\n<div id=\"gtx-trans\" style=\"position: absolute; left: -12px; top: 150px;\">\r\n<div class=\"gtx-trans-icon\"><\/div>\r\n<\/div>\r\n[\/vc_column_text][\/vc_column][vc_column width=\"1\/4\"][vc_column_text css=\"\" text_larger=\"no\" woodmart_inline=\"no\"]\r\n<p style=\"text-align: center;\"><b>Characters rank<\/b><\/p>\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8474 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_red-star.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Gold Rank<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8473 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_blue-star.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Silver Rank<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8475 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_yellow-star.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Bronze Rank<\/span>\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-9516 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/13_black-star.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Specified Rank<\/span>[\/vc_column_text][\/vc_column][vc_column width=\"1\/4\"][vc_column_text css=\"\" text_larger=\"no\" woodmart_inline=\"no\"]\r\n<p style=\"text-align: center;\"><strong>Dice<\/strong><\/p>\r\n<p><img decoding=\"async\" class=\"wp-image-8478 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_purple.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Purple Die\r\n\r\n<p><img decoding=\"async\" class=\"wp-image-8479 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_red.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n -Red Die\r\n\r\n<p><img decoding=\"async\" class=\"wp-image-9044 alignleft\" style=\"vertical-align: sub;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_yellow-d.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Yellow Die\r\n\r\n<p><img decoding=\"async\" class=\"wp-image-8476 alignleft\" style=\"vertical-align: sub;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_blue.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n -Blue Die\r\n\r\n<p><img decoding=\"async\" class=\"wp-image-8477 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_green.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n - Green Die\r\n\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n<\/span> - Specified die[\/vc_column_text][vc_column_text css=\"\" text_larger=\"no\" woodmart_inline=\"no\"]\r\n<p style=\"text-align: center;\"><strong>Basic <\/strong><b>Attributes<\/b><\/p>\r\n<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-9459 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/distance-300x128.png\" alt=\"\" width=\"26\" height=\"11\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/distance-300x128.png 300w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/distance.png 347w\" sizes=\"(max-width: 26px) 100vw, 26px\" \/><\/p>\n<\/span> - Range of Attack\r\n\r\n<span data-sheets-root=\"1\"><p><a href=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_boot.png\"><img decoding=\"async\" class=\"wp-image-8820 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_boot.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a><\/p>\n<\/span> - Movement\r\n\r\n<p><img decoding=\"async\" class=\"size-full wp-image-4037 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/health-e1591788354938.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n - Health[\/vc_column_text][\/vc_column][\/vc_row]<\/div>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text text_larger=&#8221;no&#8221;][\/vc_column_text][vc_column_text css=&#8221;&#8221; woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;]<\/p>\n<h1 style=\"text-align: center;\">Crit Effect<\/h1>\n<p>[\/vc_column_text][vc_separator css=&#8221;&#8221; wd_hide_on_desktop=&#8221;no&#8221; wd_hide_on_tablet=&#8221;no&#8221; wd_hide_on_mobile=&#8221;no&#8221;][\/vc_column][vc_column][vc_row_inner][vc_column_inner][vc_column_text css=&#8221;&#8221; woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;]<strong>add<\/strong> <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" \/> &#8211; Add the relevant dice to the roll.\u00a0 <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" \/> on the extra dice does not make the Critical ability trigger an additional time. The value of this additional dice cannot be changed.<\/p>\n<p><strong>add<\/strong> <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" \/> &#8211; Add an additional <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" \/> to this roll.<\/p>\n<p><strong>Advance <\/strong>&#8211; If the attacking creature destroys a creature or causes a <strong>Push<\/strong> during it&#8217;s attack, it may move no more than 1 hex to take its place.<\/p>\n<p><strong>Frenzy<\/strong> &#8211; Once per activation an attacking creature gains one additional attack against the same target. The additional attack can be done after all consequences of the first attack have been resolved, and if it is still possible.<\/p>\n<p><strong>Hammerblow <\/strong>&#8211; Each one of <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" \/> deals 2 damage if they are in the roll.<\/p>\n<p><strong>Infection<\/strong> &#8211; After the damage phase\u00a0 the attacked creature gains 1 <strong>Disease token.<\/strong><\/p>\n<p><strong>Nimble<\/strong> &#8211; After the attack move the creature by 1.<\/p>\n<p><strong>Parasite<\/strong> &#8211; Whenever the creature eliminates\u00a0<span data-sheets-root=\"1\"><img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Character-e1601389456885.png\" \/> , summon <\/span><span data-sheets-root=\"1\"><img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/minion-e1591788329892.png\" \/> of your faction on its place.<\/span><\/p>\n<p><strong>Slash\u00a0<\/strong>&#8211; On dealing damage step, the attacker deals 1 damage to additional opponent&#8217;s creature adjacent to it.<\/p>\n<p><strong>Poison<\/strong> &#8211; After the dealing damage step, the attacked creature receives <strong>Poison token.<\/strong><\/p>\n<p><strong>Stun<\/strong> &#8211; After the dealing damage step, the attacked creature receives <strong>Stun token.<\/strong><\/p>\n<p><strong>Swap<\/strong> &#8211; After the attack, an attacking creature can change places on the Battlefield with the attacked creature.<\/p>\n<p><strong>Vampirism<\/strong> &#8211; On dealing damage step, each <img decoding=\"async\" style=\"max-width: 20px;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" \/> heals the attacking creature by 1.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text text_larger=&#8221;no&#8221;][\/vc_column_text][vc_column_text woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;]<\/p>\n<h1 style=\"text-align: center;\">Abilitys<\/h1>\n<p>[\/vc_column_text][\/vc_column][vc_column][vc_column_text woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;]<span class=\"mkb-shortcode-container\">        <div class=\"mkb-glossary-list-wrapper js-mkb-glossary-list\">\n            <ul id=\"mkb_glossary_toc\" class=\"js-mkb-glossary-list-toc mkb-glossary-list-toc\"><li>\n                    <a href=\"#mkb_glossary_letter_-\">-<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_a\">A<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_b\">B<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_c\">C<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_d\">D<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_e\">E<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_f\">F<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_h\">H<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_i\">I<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_j\">J<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_l\">L<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_m\">M<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_n\">N<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_p\">P<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_q\">Q<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_r\">R<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_s\">S<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_t\">T<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_v\">V<\/a>\n                <\/li><li>\n                    <a href=\"#mkb_glossary_letter_w\">W<\/a>\n                <\/li>            <\/ul><!--.mkb-glossary-list-toc-->\n            <div class=\"mkb-glossary-list\">\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_-\">-<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4932\"\n                             data-id=\"4932\">\n\n                            <h3>\n                                                                -\u0425 from attacks                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>-\u0425 from attacks, passive ability<\/strong>, <strong>modifier<\/strong> \u2014 the creature receives X damage less from the current attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_a\">A<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4934\"\n                             data-id=\"4934\">\n\n                            <h3>\n                                                                Agile                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Agile, passive ability <\/strong>\u2014 the creature cannot be a target for <strong>Backstab<\/strong> when leaves contact by movement or placement with one or more opponent\u2019s creatures not moving or placing into contact with opponent\u2019s creatures.<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong>\u00a0 &#8211; The creature can move through hexes occupied by allied creatures.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8790\"\n                             data-id=\"8790\">\n\n                            <h3>\n                                                                Ambush                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\"><strong>Ambush: add <p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n -Passive ability<\/strong> &#8211; If the creature does not move before the attack, it gains <strong><p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n<\/strong> to the attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4331\"\n                             data-id=\"4331\">\n\n                            <h3>\n                                                                Armour                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Armour (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4026 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Armour-e1591794726842.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>)\u0425, triggered ability<\/strong> \u2014 When the creature is summoned to the <strong>Battlefield<\/strong>, it receives X <em>Armour tokens.<\/em><br \/>\n<em><strong>Armour token<\/strong>:<\/em> Whenever a creature with <em>Armour tokens<\/em> receives damage from non-magical attack or <strong>Backstab<\/strong>, that creature loses 1 A<em>rmour token<\/em> per 1 damage instead of receiving <strong>Wounds<\/strong>. If one attack deals more damage than<em> Armour tokens<\/em> the creature has, this damage removes all <em>Armour tokens<\/em> and the rest damage deals <strong>Wounds<\/strong>. If any card or ability gives +X <strong>Armour<\/strong> to the creature, it means that creature receives X <em>Armour tokens<\/em>.<\/div>\n<div class=\"fc\"><strong>Armour<\/strong> &#8211; unit ignores one <p><img decoding=\"async\" class=\"alignnone wp-image-7245\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-01.png\" alt=\"\" width=\"18\" height=\"19\" \/><\/p>\n on the opponent\u2019s dice roll in melee.<\/div>\n<div class=\"ws\"><strong>Armour \u0425 &#8211; Triggered ability<\/strong> &#8211; When you play this card, place X Armour tokens <p><img decoding=\"async\" class=\"size-full wp-image-4026 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Armour-e1591794726842.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n on it.<\/div>\n<div class=\"ws\"><strong>Token<\/strong> &#8211; Whenever a creature with <strong>Armour tokens<\/strong> receives damage from a non-magical attack or other effect, that creature loses 1 <strong>Armour token<\/strong> per 1 damage instead of getting wounds. If an attack deals more damage than the number of <strong>Armour tokens<\/strong> the creature has, this damage removes all<strong> Armour tokens<\/strong>, and the rest damage deals wounds. A creature can have an unlimited number of Armor tokens. If an effect indicates that a creature gets wounds but not damage, Armour cannot prevent them.<br \/>\nIf any card or ability gives the creature +X <p><img decoding=\"async\" class=\"size-full wp-image-4026 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Armour-e1591794726842.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n, that creature receives X additional <strong>Armour tokens<\/strong>. When the relic with <strong>Armour<\/strong> no longer has <strong>Armour tokens<\/strong>, it is destroyed and the Hero loses all its effects.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8576\"\n                             data-id=\"8576\">\n\n                            <h3>\n                                                                Assassin                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<p class=\"wp-block-paragraph\"><strong>Passive ability<\/strong> &#8211; When a creature attacks a <p><img decoding=\"async\" class=\"size-full wp-image-4020 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Character-e1601389456885.png\" alt=\"\" width=\"14\" height=\"18\" \/><\/p>\n of a higher rank, its<strong> Crit effect<\/strong> always activates.<\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4332\"\n                             data-id=\"4332\">\n\n                            <h3>\n                                                                Aura                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div id=\"aura-\u0425\" class=\"los\"><strong>Aura \u0425: [text], ability <\/strong>\u2014 all creatures, unless indicated otherwise, at a distance within X receive an ability or effect described in [text]. The source of <strong>Aura<\/strong> doesn\u2019t receive the abilities that own <strong>Aura<\/strong> provides.<\/div>\n<div id=\"aura-\u0425\" class=\"fc\"><strong>Aura X:<\/strong> [text] &#8211; [text] is applied at a distance within X hexes from the source of the Aura.<br \/>\n<strong>(Terrain) Aura:<\/strong> [text] &#8211; the efect afects the unit located within the X radius from the hex.<\/div>\n<div class=\"ws\"><strong>Aura \u0425: [Text] &#8211; Passive ability<\/strong> &#8211; All creatures in a hex with the source of the Aura and in X hex from it has [text] as long as they are in an Aura. If any creatures affected by the Aura has a unique effect, it is specified in text. If the source of the Aura is a creature, it does not receive the Aura effect.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_b\">B<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4333\"\n                             data-id=\"4333\">\n\n                            <h3>\n                                                                Battle mage                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \r\n<div class=\"los\"><strong><strong>Battle mage, passive ability <\/strong>\u2014 <\/strong>the creature can declare <strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Magical Shot<\/strong>) even if it already moved during its activation.<\/div>\r\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4334\"\n                             data-id=\"4334\">\n\n                            <h3>\n                                                                Beast                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong><strong>Beast, passive ability <\/strong>\u2014 <\/strong>the creature cannot be targeted by <strong>Control<\/strong> or any abilities of buildings.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4335\"\n                             data-id=\"4335\">\n\n                            <h3>\n                                                                Berserk                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong><strong>Berserk \u0425, ability <\/strong>\u2014 <\/strong>while the creature is wounded (has <em>Wound<\/em> <em>tokens<\/em> on its card) it receives +X <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>(<strong>Strength<\/strong>).<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; As long as this creature is wounded (has Wound tokens on its card), its Crit effect always works.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4336\"\n                             data-id=\"4336\">\n\n                            <h3>\n                                                                Blocks Line of Sight                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Blocks Line of Sight, terrain ability&nbsp;<\/strong>\u2014 players cannot draw a <strong>Line of Sight<\/strong> through this terrain template.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7858\"\n                             data-id=\"7858\">\n\n                            <h3>\n                                                                Blocks the Line of Sight                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"fc\"><strong>Blocks the Line of Sight<\/strong> \u2013 If the terrain is blocking the <strong>Line of Sight,<\/strong> it means that a <strong>Line of Sight (LoS)<\/strong> cannot be drawn through it.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7317\"\n                             data-id=\"7317\">\n\n                            <h3>\n                                                                Brave                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"fc\"><strong>Brave<\/strong> &#8211; the unit ignores one <p><img decoding=\"async\" class=\"alignnone wp-image-7250\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-06.png\" alt=\"\" width=\"21\" height=\"19\" \/><\/p>\n on the opponent\u2019s dice.<\/div>\n\n\n\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; Ignore 1 <span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8823 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n<\/span> of the opponent&#8217;s attack.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8628\"\n                             data-id=\"8628\">\n\n                            <h3>\n                                                                Brute                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Passive ability<\/strong> &#8211; Cannot be affected by Building effects.<br \/><em>Cannot receive relics in <strong>Tournament<\/strong> mode and <strong>Solo<\/strong> mode.<\/em><\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4338\"\n                             data-id=\"4338\">\n\n                            <h3>\n                                                                Buckshot                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong><strong><strong>Buckshot, triggered ability <\/strong>\u2014 <\/strong><\/strong>if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shooting<\/strong>) has dealt at least 1 damage and if the target is within M distance, the target creature is moved backward from the shooter at S distance along the line drawn from the centre of the attacker\u2019s base to the centre of the target\u2019s one. If it leaves a contact, it does not receive a <strong>Backstab<\/strong>. If a target of this shot cannot be moved for the full distance, it receives an additional 1 point of damage<strong><strong>.<\/strong><\/strong><\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_c\">C<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4339\"\n                             data-id=\"4339\">\n\n                            <h3>\n                                                                Cautious                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong><strong><strong>Cautious \u0425, passive ability <\/strong>\u2014 <\/strong><\/strong>the creature with this ability must assign at least X dice into defense in melee combat, but no more than the creature\u2019s<strong><strong> <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong><\/strong><\/strong> (<strong><strong><strong>Strength<\/strong><\/strong><\/strong>)<strong><strong>.<\/strong><\/strong><\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4340\"\n                             data-id=\"4340\">\n\n                            <h3>\n                                                                Charge                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Charge: [text], triggered ability <\/strong>\u2014 the creature gains [text] till the end of the current turn, if it moved before attacking in melee, once per turn.<\/div>\n<div class=\"fc\"><strong>Charge X<\/strong> &#8211; when the unit attacks in melee after movement, it has X additional dice for this attack, once per activation. Charge cannot be performed if the unit is attacking the enemy next to which it started moving.<\/div>\n<div class=\"ws\"><strong>Triggered ability<\/strong> &#8211; The creature gains Text while attacking if it was moving before the attack. The ability doesn&#8217;t work if the creature started moving next to the creature it&#8217;s attacking.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8634\"\n                             data-id=\"8634\">\n\n                            <h3>\n                                                                Clinch                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Passive ability<\/strong> &#8211; An opponent&#8217;s creature cannot move if it is in contact with this creature.<br \/>\nThis does not apply to forced moves, such as<strong> Spell card<\/strong> effects or <strong>Push<\/strong> effects.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4341\"\n                             data-id=\"4341\">\n\n                            <h3>\n                                                                Concentration                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong><strong>Concentration \u0425, activated ability <\/strong>\u2014 <\/strong>when the creature is summoned to the <strong>Battlefield<\/strong>, it receives X <em>Concentration tokens<\/em>. The creature with <strong>Concentration<\/strong> has: \u201c<strong><p><img decoding=\"async\" class=\"size-full wp-image-4022 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Activate-e1591788441933.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Activate<\/strong>): gain 1 <em>Concentration token<\/em>\u201d. The creature cannot have more than X <em>Concentration tokens<\/em>. You can spend the <em>Concentration tokens<\/em> anytime during your turn.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5909\"\n                             data-id=\"5909\">\n\n                            <h3>\n                                                                Contract                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Contract X <strong><p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> triggered ability<\/strong> &#8211; At the beginning of this creature&#8217;s activation, you can pay <strong>X<\/strong> <strong><p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> <strong>[prosperity]<\/strong> to immediately fulfill the text.<\/div>\n<div class=\"ws\"><strong>Contract \u0425: [Text] &#8211; Triggered ability<\/strong> &#8211; On activating this creature, the active player can pay X <p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n to make this creature gain all effects specified in the [Text] until the end of the active player&#8217;s turn.\nSome effects can be permanent. It&#8217;s specified in the Text.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4343\"\n                             data-id=\"4343\">\n\n                            <h3>\n                                                                Control                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong><strong><strong>Control \u0425, activated ability, impact <\/strong>\u2014 <\/strong><\/strong>the character can take control of an opponent\u2019s character or minion. Choose a target for <strong>Control<\/strong> within XL to the character taking into account the <strong>Line of Sight<\/strong>; roll X dice \u2014 if there is the same number of <strong><strong><strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong><\/strong><\/strong>(<strong><strong><strong>Bullseye<\/strong><\/strong><\/strong>)<strong><strong> <\/strong><\/strong>rolled as the current target\u2019s health, you gain control of the target until the end of turn. You can activate this character or minion this turn.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7325\"\n                             data-id=\"7325\">\n\n                            <h3>\n                                                                Counterblow                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Counterblow<\/strong> &#8211; when the unit is attacked, it can make a defense roll even if it hasn\u2019t declared Defense.<\/div>\n<div class=\"ws\"><strong>Counterblow <p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n &#8211; Triggered ability<\/strong> &#8211; When the creature with this ability is under the Melee Attack, it can declare its own Melee Attack with strength <p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n afterward, if it&#8217;s still alive and within the distance of attack. All Critical effects could be activated following usual rules.<br \/><em>A creature cannot declare a <strong>\u0421ounterblow <\/strong>in response to a <strong>\u0421ounterblow<\/strong>.<\/em><\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_d\">D<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4810\"\n                             data-id=\"4810\">\n\n                            <h3>\n                                                                Defender                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Defender, ability <\/strong>\u2014 if an opponent\u2019s creature declares attack in melee combat while in contact with the creature, it must select the creature as the target. If there are several creatures with this ability in contact with the attacker, it can choose which one to strike.<\/div>\n<div class=\"fc\"><strong>Defender<\/strong>\u00a0&#8211; if an enemy unit announces a melee attack on your unit which is next to the unit with this ability, you can redirect the attack to this unit<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; If an opponent\u2019s creature declares Melee Attack while in contact with the creature with this ability, it must choose this creature as the target of the attack, even if there are other your allied creatures within its Attack Range. If there are several creatures with this ability in contact, it can choose which one to attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4812\"\n                             data-id=\"4812\">\n\n                            <h3>\n                                                                Defense against shooting                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Defense against shooting, terrain ability <\/strong>\u2014 if a creature is currently standing in contact with the terrain template with this ability and becomes the target of ranged attack, or that template is on the <strong>Line of Sight<\/strong>, the owning player can reroll any failed rolls to defend against <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shot<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Throwing<\/strong>) one time per each successful ranged attack. In case of a <strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Magical Shot<\/strong>), the creature receives a single defense die, as if it were a target of <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shot<\/strong>), following standard ranged attack rules.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4814\"\n                             data-id=\"4814\">\n\n                            <h3>\n                                                                Difficult target                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Difficult target, ability <\/strong>\u2014 when performing a ranged attack against a target with this ability, the attacker must reroll all successful hits.<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; When performing an attack against a target with this ability, all <p><img decoding=\"async\" class=\"wp-image-8479 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_red.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n and <p><img decoding=\"async\" class=\"wp-image-8476 alignleft\" style=\"vertical-align: sub;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_blue.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n attack dice become <p><img decoding=\"async\" class=\"wp-image-9044 alignleft\" style=\"vertical-align: sub;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_yellow-d.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4816\"\n                             data-id=\"4816\">\n\n                            <h3>\n                                                                Difficult terrain                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Difficult (Difficult terrain), terrain ability <\/strong>\u2014 if a creature without <strong>Flight<\/strong> touches the template of this terrain during movement, its movement distance decreases to S. Creatures that already have a movement distance of S are not slowed down by difficult terrain. Running through such terrain is not possible. If a creature has already moved beyond S distance before touching the terrain template, it must immediately stop upon contact. If a creature starts its turn in <strong>Difficult terrain<\/strong>, its movement distance is S until the end of its activation.<\/div>\n<div class=\"fc\"><strong>Difficult Terrain<\/strong> &#8212; when a unit enters a <strong>Difficult Terrain<\/strong> hex from a different terrain type, it must end its activation immediately.<\/div>\n<div class=\"fc\">If a unit without the <strong>Flight<\/strong> ability uses the <strong>Run<\/strong> rule, it can enter the <strong>Difficult Terrain<\/strong> using <strong>Stamina<\/strong>.<\/div>\n<div class=\"fc\">Units with the <strong>Flight<\/strong> ability can freely cross hexes with <strong>Difficult Terrain<\/strong>, but if they end their movement in such a hex, they immediately terminate their activation.<\/div>\n<div class=\"ws\"><strong>Difficult\/Difficult terrain<\/strong> &#8211; <strong>Terrain\u00a0ability<\/strong> &#8211; If a creature enters the terrain with this ability by performing a move or running, its activation ends immediately.<br \/>\nIf a creature is forced to shift into such terrain by a Push effect, it takes 1 damage of the same type as the attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4818\"\n                             data-id=\"4818\">\n\n                            <h3>\n                                                                Disease                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Disease, triggered ability, indicated by <em>Disease token<\/em><\/strong> \u2014 the creature receives 1 <strong>Wound<\/strong> if declares attack; at the start of its activation, it can skip its activation to lose <strong>Disease<\/strong>.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8640\"\n                             data-id=\"8640\">\n\n                            <h3>\n                                                                Disease token                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\"><strong>Token<\/strong> &#8211; The creature receives 1 Wound at the start of its activation. Then it can skip its activation to lose <strong>Disease token<\/strong>. Otherwise every creature within 1 roll <p><img decoding=\"async\" class=\"wp-image-9044 alignleft\" style=\"vertical-align: sub;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_yellow-d.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n, if <p><img decoding=\"async\" class=\"wp-image-8822 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_dragon.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n or <p><img decoding=\"async\" class=\"wp-image-8823 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n rolled, distribute <strong>Disease token<\/strong> at that creature. The creature can have only 1 <strong>Disease token<\/strong>.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7329\"\n                             data-id=\"7329\">\n\n                            <h3>\n                                                                Dominance                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Dominance<\/strong> &#8211; when the unit attacks, the <strong><p><img decoding=\"async\" class=\"alignnone wp-image-7248\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-04.png\" alt=\"\" width=\"18\" height=\"17\" \/><\/p>\n <\/strong>it rolled is always considered successful.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4821\"\n                             data-id=\"4821\">\n\n                            <h3>\n                                                                Drill                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Drill<\/strong>, <strong>triggered ability<\/strong> \u2014 when the character is summoned to the <strong>Battlefield<\/strong>, you can summon a minion of your faction into contact with each of your creatures with <strong>Drill<\/strong><\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4823\"\n                             data-id=\"4823\">\n\n                            <h3>\n                                                                Durability \u0425                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong><strong>Durability (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4086 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Durability-X.png\" alt=\"\" width=\"22\" height=\"21\" \/><\/p>\n<\/strong>) \u0425, relic ability <\/strong>\u2014 <\/strong>when a relic with <strong>Durability<\/strong> is played, it receives X <em>Armour tokens<\/em>. Any non-magical attack at the hero deals damage first to relics with this effect. When the relic no longer has <em>Armour tokens<\/em>, it is destroyed and the hero loses all its effects.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_e\">E<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5911\"\n                             data-id=\"5911\">\n\n                            <h3>\n                                                                Enchantment                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Enchantment (Spell type)<\/strong> <strong>passive ability<\/strong> &#8211; Place this card next to the object of enchantment. <strong>Enchantment<\/strong> remains in play until the enchanted object leaves the Battlefield.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4825\"\n                             data-id=\"4825\">\n\n                            <h3>\n                                                                Executioner                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Executioner: [text], triggered ability <\/strong>\u2014 if the creature enters the <strong>Battlefield<\/strong> or the previous victim is eliminated, the creature can choose a character to be its victim: When attacking its victim, the character gains [text] until the end of attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4828\"\n                             data-id=\"4828\">\n\n                            <h3>\n                                                                Exhaustion                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Exhaustion X: [text], triggered ability <\/strong>\u2014 at the start of the creature\u2019s activation, you can deal it 1 <strong>Wound<\/strong> to gain [text].<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4830\"\n                             data-id=\"4830\">\n\n                            <h3>\n                                                                Expert of Attack                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Expert of Attack X, triggered ability <\/strong>\u2014 if a creature assigns all available dice to attack in melee combat, it receives additional X attack dice.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_337\"\n                             data-id=\"337\">\n\n                            <h3>\n                                                                Expert of Defense                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><b>Expert of Defense X, triggered ability <\/b><span style=\"font-weight: 400;\">\u2014 if a creature assigns all available dice to defense in melee combat, it receives additional X defense dice.<\/span><\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_f\">F<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4834\"\n                             data-id=\"4834\">\n\n                            <h3>\n                                                                First word                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>First word (<p><img decoding=\"async\" class=\"size-full wp-image-4034 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/First-Word-e1591788380492.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n): [text], triggered ability <\/strong>\u2014 when the card is played, [text] must be immediately applied.<\/div>\n<div class=\"ws\"><strong><p><img decoding=\"async\" class=\"size-full wp-image-4034 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/First-Word-e1591788380492.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; Triggered ability<\/strong> &#8211; When the card is played, Text should be applied immediately.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8643\"\n                             data-id=\"8643\">\n\n                            <h3>\n                                                                Flank: [Text]                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Passive ability<\/strong> &#8211; When the creature declares a Melee Attack against a target that is in contact with allied creature, the attacker gains [Text] until the end of attack.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4838\"\n                             data-id=\"4838\">\n\n                            <h3>\n                                                                Flight                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Flight (Flying), ability <\/strong>\u2014 the creature can ignore obstacles when moving across the <strong>Battlefield<\/strong>, including other creatures and terrains. Creatures with this ability still can&#8217;t end their movement in<strong> Impassable<\/strong> areas.<\/div>\n<div class=\"fc\"><strong>Flight<\/strong> &#8211; the unit can move ignoring obstacles. And run into <strong>Difficult Terrain<\/strong> without getting a <strong>Fatigue token<\/strong>. If a unit with <strong>Flight<\/strong> stops its movement at a certain terrain, it can use its properties. This unit cannot stop its movement on hexes of other units and impassable terrain.<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; The creature can ignore obstacles, including other creatures and terrains, while moving across the Battlefield. Nevertheless, the creatures with this ability cannot end their movement on Impassable areas or on the hexes with other creatures.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4840\"\n                             data-id=\"4840\">\n\n                            <h3>\n                                                                Forged                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Forged, passive ability<\/strong> &#8211; <strong>Forged<\/strong> cannot be healed and cannot gain <strong>Poison<\/strong> or <strong>Disease<\/strong>. Creatures with <strong>Vampirism<\/strong> cannot be healed if deals wounds to <strong>Forged<\/strong>.<\/div>\n<div class=\"fc\"><strong>Forged<\/strong>&#8211; When the unit is under attack, it ignores all <p><img decoding=\"async\" class=\"alignnone wp-image-7250\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-06.png\" alt=\"\" width=\"21\" height=\"19\" \/><\/p>\n on the opponent\u2019s dice roll. The <strong>Vampirism<\/strong> and <strong>Marauder<\/strong> abilities do not affect this unit.<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; Forged creatures cannot be healed and cannot receive <strong>Poison or Disease tokens<\/strong>. They also ignore all <p><img decoding=\"async\" class=\"wp-image-8823 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n in the opponent&#8217;s attack. Creatures with <strong>Vampirism <\/strong>cannot be healed if they attack Forged creatures.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7876\"\n                             data-id=\"7876\">\n\n                            <h3>\n                                                                Formation                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"fc\">Formation &#8211; if the defending unit is in contact with two or more allied units, it ignores one for every two allied units. The same is true for the attacking unit if the defending unit has a Defense Token, Counterblow, or any other opportunity to roll the defense dice<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4842\"\n                             data-id=\"4842\">\n\n                            <h3>\n                                                                Fortitude                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Fortitude, ability <\/strong>\u2014 creatures with this ability always hit its target in melee when rolling <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) whether they are wounded or not.<\/div>\n<div class=\"fc\"><strong>Fortitude<\/strong>&#8211; the unit cannot be Weak<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_h\">H<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4844\"\n                             data-id=\"4844\">\n\n                            <h3>\n                                                                Hammerblow                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Hammerblow, ability <\/strong>\u2014 when attacking in melee combat, every successful hit deals 2 points of damage.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8646\"\n                             data-id=\"8646\">\n\n                            <h3>\n                                                                Healer                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Passive ability<\/strong> &#8211; Instead of attacking, choose a creature within <p><img decoding=\"async\" class=\"wp-image-9459 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/distance-300x128.png\" alt=\"\" width=\"26\" height=\"11\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/distance-300x128.png 300w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/distance.png 347w\" sizes=\"(max-width: 26px) 100vw, 26px\" \/><\/p>\n and roll printed attack dice only. Heal the targeted creature by 1 for <span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8822 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_dragon.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n<\/span> or <span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"wp-image-8824 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n<\/span>.<\/div>\n<div class=\"los\"><strong>Healer (<p><img decoding=\"async\" class=\"size-full wp-image-4036 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Healer-e1591788358987.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n) \u0425, activated ability, impact <\/strong>\u2014 when activating, choose a target, roll X dice and remove as many <em>Wound tokens<\/em> as there are successful rolls. In contact with the target, <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/span>) and <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<span data-sheets-root=\"1\"><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/span>) are considered successful rolls. If a target is away at a distance within XL, only rolled <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) results are considered successful.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4848\"\n                             data-id=\"4848\">\n\n                            <h3>\n                                                                Healing                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Healing (Heal) \u0425, activated or triggered ability, impact<\/strong> \u2014 remove X <em>Wound tokens<\/em> from a target of healing. If there are less <strong>Wounds<\/strong> than the ability can heal, they all are removed and a creature is considered fully healed. <strong>Healing <\/strong>cannot be declared if the target of <strong>Healing<\/strong> doesn\u2019t have <strong>Wounds<\/strong> or if there is any factor that restricts <strong>Healing<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8648\"\n                             data-id=\"8648\">\n\n                            <h3>\n                                                                Hook X                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Triggered ability<\/strong> &#8211; Instead of movement, creature can move an opponent&#8217;s creature within X or less into the contact with itself, if it has LoS to it. The creature must move along the shortest available path.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7638\"\n                             data-id=\"7638\">\n\n                            <h3>\n                                                                Horde                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"fc\"><strong>Horde<\/strong> &#8211; When attacking in melee combat with <strong>&#8220;Support&#8221;<\/strong>, gains a <p><img decoding=\"async\" class=\"alignnone wp-image-7245\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-01.png\" alt=\"\" width=\"18\" height=\"19\" \/><\/p>\n for each supporting unit<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4850\"\n                             data-id=\"4850\">\n\n                            <h3>\n                                                                Howl                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Howl X: [text], activated ability \u2014 <\/strong>all creatures within X receive an ability or effect described in [text]<strong> <\/strong>unless otherwise stated. Effects of <strong>Howl<\/strong> last until the end of turn, if [text] doesn\u2019t imply a different option. The source of <strong>Howl <\/strong>cannot receive these benefits.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_10273\"\n                             data-id=\"10273\">\n\n                            <h3>\n                                                                Huge                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\">When this creature is attacked with <p><img decoding=\"async\" class=\"wp-image-9481 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02.png 200w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02-150x150.png 150w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/p>\n\/<p><img decoding=\"async\" class=\"wp-image-9482 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-03.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-03.png 200w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-03-150x150.png 150w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/p>\n attack, the attacker has <strong>Master of Attack 2.<\/strong><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8658\"\n                             data-id=\"8658\">\n\n                            <h3>\n                                                                Hunter: [Text]                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Passive ability<\/strong> &#8211; When creature attacks [Text], its Critical effect always works.<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_i\">I<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4852\"\n                             data-id=\"4852\">\n\n                            <h3>\n                                                                Impassable                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Impassable, terrain ability <\/strong>\u2014 creatures without <strong>Flight<\/strong> cannot cross this type of terrain when moving. The creatures cannot be placed on <strong>Impassable<\/strong> terrain template.<\/div>\n<div class=\"fc\"><strong>Impassable(terrain)<\/strong> \u2013 units cannot cross or end their movement on <strong>Impassable<\/strong> terrain<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; Creatures without Flight cannot cross this type of terrain when moving. Creatures cannot be placed on Impassable terrain templates.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5915\"\n                             data-id=\"5915\">\n\n                            <h3>\n                                                                Infantry                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Infantry<\/strong>, <strong>passive ability<\/strong> &#8211; you can put up to 6 copies of the <strong>\u0421haracter <\/strong>card with the same name with the Infantry ability in your deck.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4854\"\n                             data-id=\"4854\">\n\n                            <h3>\n                                                                Initiative                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Initiative, ability <\/strong>\u2014 players assign their <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) dice following common rules. The creature with <strong>Initiative<\/strong> strikes first. Its target can defend as normal, but it attacks second and will not attack if it is killed by this creature with <strong>Initiative<\/strong>. If both combatants have <strong>Initiative<\/strong>, melee combat occurs according to common rules.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5907\"\n                             data-id=\"5907\">\n\n                            <h3>\n                                                                Inspiration                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\">I<strong>nspiration, passive ability<\/strong> &#8211; If a creature with <strong>Masterpiece<\/strong> is activated within its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong><strong>[Speed]<\/strong>, it can roll only 1 dice, then choose any effect where there is a rolled value.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_j\">J<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4860\"\n                             data-id=\"4860\">\n\n                            <h3>\n                                                                Jump                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Jump, passive ability <\/strong>\u2014 when moving, the creatures can ignore other creatures on the <strong>Battlefield<\/strong>. The <strong>Jump<\/strong> can take place only in a straight line at any distance no more than the creature\u2019s <strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Movement<\/strong>). The creature can&#8217;t finish its movement on other creatures.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_l\">L<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8660\"\n                             data-id=\"8660\">\n\n                            <h3>\n                                                                Last word                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Last word (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4060 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Last-Word-e1591788345123.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>), <\/strong><strong>triggered ability <\/strong>\u2014 must be applied once the already played character or support card goes to the <strong>Graveyard<\/strong>.<\/div>\n<div class=\"ws\"><strong><p><img decoding=\"async\" class=\"size-full wp-image-4060 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Last-Word-e1591788345123.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n &#8211; Triggered ability<\/strong> &#8211; Must be applied when this card goes to the <strong>History.<\/strong><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8661\"\n                             data-id=\"8661\">\n\n                            <h3>\n                                                                Long shot                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\"><strong>Long shot \u0425: <p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n &#8211; Passive ability<\/strong> &#8211; Instead of attacking, the creature can declaire <p><img decoding=\"async\" class=\"wp-image-9481 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02.png\" alt=\"\" width=\"25\" height=\"25\" srcset=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02.png 200w, https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/\u0437\u043d\u0430\u0447\u043e\u043a-02-150x150.png 150w\" sizes=\"(max-width: 25px) 100vw, 25px\" \/><\/p>\n at range X with strenth <p><img decoding=\"async\" class=\"wp-image-9430 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/9_void.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n.<br>The critical effect does not activate.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4858\"\n                             data-id=\"4858\">\n\n                            <h3>\n                                                                Lunge                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Lunge<\/strong>, <strong>passive ability <\/strong>\u2014 the creature can declare melee combat within S distance away from its target if it\u2019s possible to draw <strong>Line of Sight<\/strong> between the attacker and the target. If during this attack the target is not in contact with the attacker, the target should assign all of its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) dice to defense only.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_m\">M<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7872\"\n                             data-id=\"7872\">\n\n                            <h3>\n                                                                Magical Shot                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Magical Shot<\/strong> &#8211; calculated in the same way as a regular Shooting, except that the enemy unit cannot defend against this attack. Therefore, during Magical Shot, the attacking player rolls the dice and all the damage is dealt immediately.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4862\"\n                             data-id=\"4862\">\n\n                            <h3>\n                                                                Magical Shot \u0425                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Magical Shot (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>)\u0425, activated ability <\/strong>\u2014 a magical ranged attack within XL distance, that allows you to roll X dice. The dice of <strong>Magical Shot<\/strong> are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled. The target of <strong>Magical Shot<\/strong> cannot defend itself, so each successful die instantly becomes a successful hit dealing 1 <strong>Wound<\/strong> each.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4864\"\n                             data-id=\"4864\">\n\n                            <h3>\n                                                                Magical Strike                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Magical Strike \u0425, magical melee attack <\/strong>\u2014 magic melee attack. The creature can declare it to a creature in contact, after the creature\u2019s movement or not moving during its activation. When performing <strong>Magical Strike<\/strong>, you roll X dice. Dice are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) are rolled. If the attacker already has <strong>Wounds<\/strong> and doesn\u2019t have <strong>Fortitude<\/strong> ability, only <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) are considered successful. Each successful <strong>Magical Strike<\/strong> die deals 1 wound. The target of <strong>Magical Strike<\/strong> cannot defend itself.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7335\"\n                             data-id=\"7335\">\n\n                            <h3>\n                                                                Marauder                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Marauder<\/strong>&#8211; when the unit deals damage, it loses one Fatigue token, once per attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4866\"\n                             data-id=\"4866\">\n\n                            <h3>\n                                                                Master of Attack                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Master of Attack \u0425, ability <\/strong>\u2014 the creature can reroll up to X different dice that it assigned to attack in melee combat.<\/div>\n<div class=\"fc\"><strong>Master of Attack X<\/strong>&#8211; when the unit attacks in melee, it can reroll X dice of the player\u2019s choice.<\/div>\n<div class=\"ws\"><strong>Master of Attack \u0425 &#8211; Triggered ability<\/strong> &#8211; When the creature attacks, it can reroll up to X dices, but not <p><img decoding=\"async\" class=\"wp-image-8824 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4868\"\n                             data-id=\"4868\">\n\n                            <h3>\n                                                                Master of Defense                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Master of Defense \u0425, ability <\/strong>\u2014 the creature can reroll up to X different dice that it assigned to defense in melee combat.<\/div>\n<div class=\"fc\"><strong>Master of Defense <\/strong>\u00a0<strong>X<\/strong>&#8211; when the unit defends against melee or ranged attacks, it can reroll X dice of the player\u2019s choice.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4870\"\n                             data-id=\"4870\">\n\n                            <h3>\n                                                                Master of Healing                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Master of Healing \u0425, ability <\/strong>\u2014 the creature can reroll up to X different dice that it used for healing.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4872\"\n                             data-id=\"4872\">\n\n                            <h3>\n                                                                Master of Magic                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Master of Magic \u0425, passive ability <\/strong>\u2014 the creature can reroll up to X different dice that it used for a <strong><p><img decoding=\"async\" class=\"size-full wp-image-4062 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Magical-shot-e1591788337905.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Magical Shot<\/strong>).<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4993\"\n                             data-id=\"4993\">\n\n                            <h3>\n                                                                Master of Ritual                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Master of Ritual \u0425, passive ability<\/strong> \u2014 the creature can reroll up to X unsuccessful dice that it used for <strong>Ritual.<\/strong><\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4874\"\n                             data-id=\"4874\">\n\n                            <h3>\n                                                                Master of Shooting                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Master of Shooting \u0425, passive ability <\/strong>\u2014 the creature can reroll up to X different dice that it used for a <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Throwing<\/strong>).<\/div>\n<div class=\"fc\"><strong>Master of Shooting X<\/strong>\u00a0&#8211; when the unit performs a ranged attack, it can reroll X dice of the player\u2019s choice.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5905\"\n                             data-id=\"5905\">\n\n                            <h3>\n                                                                Masterpiece                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Masterpiece, triggered ability<\/strong> &#8211; At the beginning of the activation, if there is another creature within <strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n [<\/strong><strong>Speed]<\/strong>, a creature can roll 2 dice.<br><strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n\/<p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong>&nbsp;&#8211; deal 1 damage to a creature within <strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n [Speed]<\/strong>.<br><strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n\/<p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong>&nbsp;&#8211; gain 1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4071 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Prosperity-e1591788302357.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>.<br><strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n\/ <p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong>&nbsp;&#8211; Heal a creature within <strong><p><img decoding=\"async\" class=\"size-full wp-image-4064 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/movement-e1591788325626.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n [Speed]<\/strong>&nbsp;by 1.<br>All other combinations are a failure.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8663\"\n                             data-id=\"8663\">\n\n                            <h3>\n                                                                Monster                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; It cannot be healed, or returned to the War Camp from any other zone, or brought under the opponent&#8217;s control. Also cannot be activated by your opponent or affected by any effects of Support cards, including Buildings. It ignores <p><img decoding=\"async\" class=\"wp-image-8823 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n.<\/div>\n<div class=\"los\"><strong>Monster<\/strong>, <strong>passive ability<\/strong> \u2014 cannot be healed; cannot be returned to hand; cannot be brought under control; cannot search ruins; cannot be affected by any effects of support cards.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7351\"\n                             data-id=\"7351\">\n\n                            <h3>\n                                                                Multiple Attack                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Multiple Attack<\/strong> &#8211; When the unit performs a <strong>Multiple Attack<\/strong>, it attacks against each enemy unit in contact in turn. It may get the <strong>Fatigue token<\/strong> and +1 <p><img decoding=\"async\" class=\"alignnone wp-image-7245\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-01.png\" alt=\"\" width=\"18\" height=\"19\" \/><\/p>\n until the end of the turn. The player chooses in which order to attack enemy units. During and after the <strong>Multiple Attack<\/strong> you cannot perform <strong>Advance<\/strong>. If the attacking unit panics, the <strong>Multiple Attack<\/strong> is interrupted. A <strong>Multiple Attack<\/strong> counts as one attack for all effects, such as <strong>Marauder<\/strong> and <strong>Vampirism<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4878\"\n                             data-id=\"4878\">\n\n                            <h3>\n                                                                Multiple Uses X                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Multiple uses <\/strong>(<strong><strong><p><img decoding=\"async\" class=\"size-full wp-image-4067 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Multiple-Uses-3-e1591788321594.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong><\/strong>) <strong>\u0425, relic<\/strong><strong>ability <\/strong>\u2014 Every time you use <strong>Multiple Uses<\/strong> ability, mark it. Once the number of marks equals the number of initial <strong>Multiple Uses<\/strong> of the relic, this relic is discarded and all of its bonuses are no longer applied.<\/div>\n<div class=\"ws\"><strong>Relic ability <p><img decoding=\"async\" class=\"size-full wp-image-4087 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/multiple-X.png\" alt=\"\" width=\"21\" height=\"22\" \/><\/p>\n<\/strong> &#8211; The Relic bonuses can be used as many times as specified there. When a card with Multiple Uses is played, collect the number of markers indicated in the Multiple Uses stat and place them on the card. Every time the player uses a Relic with <p><img decoding=\"async\" class=\"size-full wp-image-4087 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/multiple-X.png\" alt=\"\" width=\"21\" height=\"22\" \/><\/p>\n, one of the markers on the Relic Card should be removed. Just as the number of markers equals zero, all effects applied for the last time. Then the Relic is discarded.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_n\">N<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7361\"\n                             data-id=\"7361\">\n\n                            <h3>\n                                                                Necromancy                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Necromancy<\/strong> &#8211; when the unit destroys an enemy unit, you can summon a Zombie Warriors conscript unit under your control to its hex.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_p\">P<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4880\"\n                             data-id=\"4880\">\n\n                            <h3>\n                                                                Parasite                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Parasite \u0425<\/strong>,<strong> triggered ability<\/strong> \u2014 whenever the creature eliminates a character, roll X dice: If at least 1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled, summon a minion of your faction into contact with the eliminated character before removing it from the <strong>Battlefield<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4882\"\n                             data-id=\"4882\">\n\n                            <h3>\n                                                                Pathfinder                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Pathfinder, passive ability <\/strong>\u2014 the creature ignores <strong>Difficult<\/strong> terrain ability.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4884\"\n                             data-id=\"4884\">\n\n                            <h3>\n                                                                Persecution X                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Persecution \u0425, triggered ability <\/strong>\u2014 when the creature eliminates an opponent\u2019s creature, the creature can declare another attack in melee combat, X times per your turn. The creature can move within S into contact with another opponent\u2019s creature before each of these additional attacks.<\/div>\n<div class=\"fc\"><strong>Persecution X<\/strong> &#8211; having performed the <strong>Advance<\/strong>, the unit can declare another melee attack. After the <strong>Advance<\/strong>, the unit can move additional X hexes. While using <strong>Persecution<\/strong>, the unit cannot return to the same hex from which it declared the first attack, and cannot move to a hex from which it cannot declare melee combat, cannot perform it while moving over the <strong>Difficult Terrain<\/strong>. The unit can perform <strong>Persecution<\/strong> once per turn.<\/div>\n<div class=\"ws\"><strong>Triggered ability<\/strong> &#8211; When the creature eliminates an opponent\u2019s creature with Melee Attack or Push it, this first creature can declare another Melee Attack, once per turn. The creature can move within X into contact with any opponent\u2019s creature before additional Melee Attack. During this movement, the creature cannot enter Difficult Terrain.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4886\"\n                             data-id=\"4886\">\n\n                            <h3>\n                                                                Poison                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Poison<\/strong><strong>, triggered ability, indicated by <em>Poison token<\/em><\/strong> \u2014 at the start of the creature\u2019s activation, roll a dice: on <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) the creature receives 1 <strong>Wound<\/strong>. The creature with <strong>Poison<\/strong> has: \u201c<strong><p><img decoding=\"async\" class=\"size-full wp-image-4022 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Activate-e1591788441933.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Activate<\/strong>): lose <strong>Poison<\/strong>\u201d.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8669\"\n                             data-id=\"8669\">\n\n                            <h3>\n                                                                Poison token                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\"><strong>Token<\/strong> &#8211; Roll <p><img decoding=\"async\" class=\"wp-image-8476 alignleft\" style=\"vertical-align: sub;\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_blue.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n at the beginning of the creature&#8217;s activation: on a <p><img decoding=\"async\" class=\"wp-image-8822 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_dragon.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n, the creature takes 1 wound. On a <p><img decoding=\"async\" class=\"wp-image-8824 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n, it loses a <strong>Poison token.<\/strong><br>Creature can skip activation to lose a poison token without rolling.<br>A creature can&#8217;t have more than 1<strong> Poison token.<\/strong><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4888\"\n                             data-id=\"4888\">\n\n                            <h3>\n                                                                Predator                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Predator, triggered ability <\/strong>\u2014 if the creature enters melee combat with a wounded opponent\u2019s creature, the creature gains +1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) until the end of melee combat.<\/div>\n<div class=\"ws\"><strong>Triggered ability<\/strong> &#8211; If the creature declares a Melee Attack at a wounded opponent&#8217;s creature, its Crit effect always works.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8672\"\n                             data-id=\"8672\">\n\n                            <h3>\n                                                                Protector                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Passive ability<\/strong> &#8211; This creature can take damage instead of an allied adjacent creature. <\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_q\">Q<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4892\"\n                             data-id=\"4892\">\n\n                            <h3>\n                                                                Quick                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Quick, passive ability <\/strong>\u2014 the creature can declare melee combat after using ability of <strong>Run<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5092\"\n                             data-id=\"5092\">\n\n                            <h3>\n                                                                Quick shooter                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Quick shooter, ability <\/strong>\u2014 a creature can declare <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Throwing<\/strong>) even if it moved in its turn, if <strong>Run<\/strong> was not used.<\/div>\n<div class=\"fc\"><strong>Quick Shooter<\/strong>&#8211; the unit can declare Range Attack after moving, but not after running.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_r\">R<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4894\"\n                             data-id=\"4894\">\n\n                            <h3>\n                                                                Rain of Arrows                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Rain of Arrows<\/strong>,<strong> triggered ability<\/strong> \u2014 whenever the creature declares <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>), the target character gains -1 <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) until the end of the opponent\u2019s turn. The effect cannot be accumulated.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7362\"\n                             data-id=\"7362\">\n\n                            <h3>\n                                                                Ranger                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Ranger<\/strong> &#8211; the unit ignores the Difficult Terrain ability. If this unit attacks, the enemy unit on a certain terrain doesn\u2019t receive bonuses from it.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4896\"\n                             data-id=\"4896\">\n\n                            <h3>\n                                                                Reckless                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Reckless \u0425, passive ability <\/strong>\u2014 in melee combat, this creature must assign at least X dice into attack, but no more than its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4075 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/strench-e1591788281506.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Strength<\/strong>) value. If the creature is in melee combat again during the opponent\u2019s turn, after the first attack it must assign all its dice to defense.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4898\"\n                             data-id=\"4898\">\n\n                            <h3>\n                                                                Recruitment                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Recruitment<\/strong>, <strong>activated ability<\/strong> \u2014 when a building is constructed in your city zone, you can summon a minion of your faction into contact with each of your creatures with <strong>Recruitment<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4900\"\n                             data-id=\"4900\">\n\n                            <h3>\n                                                                Regeneration                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Regeneration \u0425, triggered ability \u2014<\/strong> at the start of its activation roll X dice. This creature is healed by 1 for each rolled <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>).<\/div>\n\n\n\n<div class=\"fc\"><strong>Regeneration<\/strong>&nbsp;&#8211; at the beginning of the unit\u2019s activation, it restores 1 miniature or heals 1 wound.<\/div>\n\n\n\n<div class=\"ws\"><strong>Triggered ability<\/strong> &#8211; At the start of activation roll <p><img decoding=\"async\" class=\"wp-image-8479 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_red.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n. This creature is healed by 1 on <p><img decoding=\"async\" class=\"wp-image-8822 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_dragon.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n. On a <p><img decoding=\"async\" class=\"wp-image-8824 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_sword.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n it is healed by 2.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7363\"\n                             data-id=\"7363\">\n\n                            <h3>\n                                                                Regroup                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Regroup<\/strong> &#8211; when the unit is attacked, it can replace one point of damage with Panic. Only if it can retreat.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4902\"\n                             data-id=\"4902\">\n\n                            <h3>\n                                                                Requiem                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Requiem<\/strong>, <strong>triggered ability<\/strong> \u2014 when the character dies, before the miniature is removed from the <strong>Battlefield<\/strong>, roll a die individually for each other creature within S from it: On <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) that creature receives 1 <strong>Wound<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4904\"\n                             data-id=\"4904\">\n\n                            <h3>\n                                                                Resurgent                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Resurgent<\/strong>, <strong>passive ability<\/strong> \u2014 <strong>Resurgent <\/strong>cannot be healed and cannot gain <strong>Poison<\/strong> or <strong>Disease<\/strong>. Creatures with <strong>Vampirism<\/strong> cannot be healed if they deal <strong>Wounds<\/strong> to <strong>Resurgent<\/strong>.<\/div>\n<div class=\"fc\"><strong>Resurgent<\/strong>\u00a0&#8211; <p><img decoding=\"async\" class=\"alignnone wp-image-7250\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-06.png\" alt=\"\" width=\"21\" height=\"19\" \/><\/p>\n deal damage instead of Panic to that unit. The Formation works as usual. The Vampirism and Marauder abilities do not<br \/>\naffect this unit.<\/div>\n<div class=\"ws\"><strong>passive ability<\/strong>\u00a0&#8211; <strong>Resurgent<\/strong> cannot be healed and cannot receive <strong>Poison<\/strong> or <strong>Disease tokens<\/strong>. Creatures with <strong>Vampirism<\/strong> cannot be healed if they attack <strong>Resurgent<\/strong>. All <p><img decoding=\"async\" class=\"wp-image-8823 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_fist.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n in the attack on <strong>Resurgents<\/strong> deal 1 damage in total, instead of Push effect activation. When the player eliminates the opponent&#8217;s character during their turn and this character&#8217;s card must go to History, they can immediately summon their <strong>Resurgent<\/strong> of the same rank or lower from their camp or History on the place of eliminated character. They don&#8217;t need to pay its cost. The eliminated character&#8217;s card instead of going to History should be placed under the <strong>Resurgent<\/strong> card untill <strong>Resurgent<\/strong> leaves the Battlefield. The eliminated character shouldn&#8217;t be <strong>Resurgent<\/strong>, <strong>Forged<\/strong>, <strong>Undead<\/strong>, or <strong>Mech<\/strong>.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4906\"\n                             data-id=\"4906\">\n\n                            <h3>\n                                                                Ritual                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Ritual<\/strong><strong> X<\/strong>,<strong> activated ability<\/strong> \u2014 roll X dice, if at least one <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>) is rolled, summon one minion of your faction into contact with the creature.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8684\"\n                             data-id=\"8684\">\n\n                            <h3>\n                                                                Run                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Run X &#8211; Passive ability<\/strong> &#8211; On declaring a Run, a creature can move through X additional hexes instead of 1.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4908\"\n                             data-id=\"4908\">\n\n                            <h3>\n                                                                Rush                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Rush, triggered ability <\/strong>\u2014 the creature can be activated right away after being summoned to the <strong>Battlefield<\/strong>, only in your turn.<\/div>\n<div class=\"fc\"><strong>Rush<\/strong> &#8211; if there are at least 1 <p><img decoding=\"async\" class=\"alignnone wp-image-7480\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/4-002.png\" alt=\"\" width=\"19\" height=\"19\" \/><\/p>\n rolled during the attack, it moves the target 1 hex towards the direction of the attack; if the target cannot move, it receives 1 wound instead. If the unit panics, instead of the above, its retreat distance is increased by 1.<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; On your turn the creature can be activated right after being summoned to the Battlefield. It cannot attack, though.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_s\">S<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8686\"\n                             data-id=\"8686\">\n\n                            <h3>\n                                                                Shield                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<p class=\"wp-block-paragraph\"><strong>Passive ability<\/strong> &#8211; The creature ignores 1 <p><img decoding=\"async\" class=\"wp-image-8822 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/icons_dragon.png\" alt=\"\" width=\"22\" height=\"22\" \/><\/p>\n in opponent&#8217;s <p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n and <p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n attack.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4910\"\n                             data-id=\"4910\">\n\n                            <h3>\n                                                                Shield against                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Shield against [text], ability \u2014 <\/strong>the creature cannot be the targeted by [text].<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5913\"\n                             data-id=\"5913\">\n\n                            <h3>\n                                                                Shield Strike                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Shield Strike, passive ability<\/strong> \u2014 Each <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> <strong>(Shield)<\/strong> on the creature&#8217;s attack die blocks 1 additional damage.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7660\"\n                             data-id=\"7660\">\n\n                            <h3>\n                                                                Shooting                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Shot\/Shooting<strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>) \u0425, activated ability<\/strong> \u2014 non-magical ranged attack within XL distance and with a <strong>Line of Sight<\/strong> that allows you to roll X dice. Dice of <strong>Shooting<\/strong> are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4028 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Bullseye-e1591788408764.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Bullseye<\/strong>)&nbsp;is rolled. The target of <strong>Shooting<\/strong> can defend itself by rolling the same number of dice as the number of successful dice the shooter rolled. Each successful hit deals 1 damage.<\/div>\n<div class=\"fc\"><strong>Shooting<\/strong> &#8211; The shot is performed at the distance of the shooting distance range indicated in the unit\u2019s card. The shooting distance is indicated by two numbers. The base shooting range is indicated by the first number and can be performed without any penalties. After checking the LoS, the Range\nAttack is performed according to the general rules for melee attacks. Except that the attacking player determines the number of their dice for Range Attack using their unit\u2019s Range Attack stat.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4914\"\n                             data-id=\"4914\">\n\n                            <h3>\n                                                                Slow                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Slow, ability<\/strong> \u2014 a creature with this ability cannot use <strong>Run<\/strong>.<\/div>\n<div class=\"ws\"><strong>Passive ability<\/strong> &#8211; The creature can&#8217;t declare Run.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4916\"\n                             data-id=\"4916\">\n\n                            <h3>\n                                                                Sniper                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Sniper, triggered ability <\/strong>\u2014 a creature with this ability can reroll any of its <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) dice when shooting at the distance of L and more. At the same time, each successful hit when <strong><p><img decoding=\"async\" class=\"size-full wp-image-4074 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Shot-e1591788285391.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Shooting<\/strong>) at this distance deals 2 points of damage.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4918\"\n                             data-id=\"4918\">\n\n                            <h3>\n                                                                Stamina                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Stamina,<\/strong> <strong>ability <\/strong>\u2014 the creature can assign its melee combat dice into attack no matter how many melee combats it was engaged in.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4920\"\n                             data-id=\"4920\">\n\n                            <h3>\n                                                                Stealth                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Stealth (<p><img decoding=\"async\" class=\"size-full wp-image-4076 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Stealth-e1591788275305.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n), activated ability<\/strong> \u2014 allows to receive a <em>Stealth token<\/em>. For this, the creature with <strong>Stealth<\/strong> ability should activate not being in contact with the opponent\u2019s creatures and not being a target for ranged attacks at the previous turn of the opponent.<br><strong><em>Stealth token<\/em><\/strong>: When a creature with <strong>Stealth<\/strong> is summoned to the <strong>Battlefield<\/strong>, it gains a <em>Stealth token<\/em>. The creature with a S<em>tealth token<\/em> is considered hidden and cannot be targeted by attacks or abilities of the opponent\u2019s creatures, but still can be targeted by support cards. The creature cannot have more than one <em>Stealth token.<\/em><\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4922\"\n                             data-id=\"4922\">\n\n                            <h3>\n                                                                Steam Engine                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Steam Engine: [text], triggered ability <\/strong>\u2014 is triggered when the creature declares an ability or effect indicated in [text], once per turn. The player must roll a die for <strong>Steam Engine<\/strong> and carry out [text] before doing the ability or effect itself. If the creature gains a bonus from <strong>Steam Engine<\/strong>, that bonus lasts until the end of turn.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4924\"\n                             data-id=\"4924\">\n\n                            <h3>\n                                                                Sting                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Sting<\/strong><strong>: <\/strong><strong>[text]<\/strong>, <strong>passive ability<\/strong> \u2014 when the creature declares attack on a creature without <strong>Poison<\/strong>, the attacked creature gains <strong>Poison<\/strong>. When the creature declares attack on a creature with <strong>Poison<\/strong>, the creature with <strong>Sting<\/strong> gains [text] until the end of attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8688\"\n                             data-id=\"8688\">\n\n                            <h3>\n                                                                Stun token                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"ws\"><strong>Token<\/strong> &#8211; If a creature must be activated, it loses a <strong>Stun Token<\/strong> instead.<br \/>A creature cannot have more than 1 <strong>Stun Token.<\/strong><\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8689\"\n                             data-id=\"8689\">\n\n                            <h3>\n                                                                Superior                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<p class=\"wp-block-paragraph\"><strong>Passive ability<\/strong> &#8211; When a creature attacks a <p><img decoding=\"async\" class=\"size-full wp-image-4020 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Character-e1601389456885.png\" alt=\"\" width=\"14\" height=\"18\" \/><\/p>\n below its rank, its Crit effect always works.<\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7364\"\n                             data-id=\"7364\">\n\n                            <h3>\n                                                                Survivable                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Survivable<\/strong>\u00a0&#8211; when the unit is attacked, it cannot lose more than two models or receive more than two wounds in one attack.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_t\">T<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_7365\"\n                             data-id=\"7365\">\n\n                            <h3>\n                                                                Terrifying                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"fc\"><strong>Terrifying<\/strong>&#8211; when the unit attacks in melee, it has 1 extra <p><img decoding=\"async\" class=\"alignnone wp-image-7250\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/01\/Unit-cards_\u0441\u0438\u043c\u0432\u043e\u043b\u044b-06.png\" alt=\"\" width=\"21\" height=\"19\" \/><\/p>\n result added to its roll.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4926\"\n                             data-id=\"4926\">\n\n                            <h3>\n                                                                Throwing X                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Throwing (<strong><p><img decoding=\"async\" class=\"size-full wp-image-4078 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/Throwing-e1591788253396.png\" alt=\"\" width=\"22\" height=\"20\" \/><\/p>\n<\/strong>) \u0425, activated ability <\/strong>\u2014 non-magical ranged attack that can be declared on a target within L distance and within <strong>Line of Sigh<\/strong>t, allows you to roll X dice. Dice of <strong>Throwing<\/strong> are considered successful if <strong><p><img decoding=\"async\" class=\"size-full wp-image-4027 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/axe-e1591788424366.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n <\/strong>(<strong>Axe<\/strong>) or <strong><p><img decoding=\"async\" class=\"size-full wp-image-4072 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2022\/04\/shield-e1591788296623.png\" alt=\"\" width=\"21\" height=\"20\" \/><\/p>\n<\/strong> (<strong>Shield<\/strong>) are rolled. The target of <strong>Throwing<\/strong> can defend itself by rolling the same number of dice as the number of successful dice the thrower rolled. Each successful hit deals 1 damage.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_v\">V<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4928\"\n                             data-id=\"4928\">\n\n                            <h3>\n                                                                Vampirism                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    <div class=\"los\"><strong>Vampirism, triggered ability<\/strong> \u2014 when the creature deals <strong>Wounds<\/strong> in melee combat, it can be healed by 1.<\/div>\n<div class=\"fc\"><strong>Vampirism<\/strong>\u00a0&#8211; when the unit deals damage, it restores 1 miniature or heals 1 wound, once per battle. The feature is triggered after damage is dealt, but before determining which squad died and which panicked.<br \/>\n<strong>Vampirism<\/strong> restores 1 miniature, even if there are no miniatures left in the squad after counting the losses. Damage received by the enemy unit in the panic process does not count as damage dealt.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4930\"\n                             data-id=\"4930\">\n\n                            <h3>\n                                                                Veteran                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Veteran, passive ability <\/strong>\u2014 when attacking a creature with <strong>Veteran<\/strong> in melee combat, the attacker must reroll all successful dice results.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_5931\"\n                             data-id=\"5931\">\n\n                            <h3>\n                                                                Vision                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\">(Nothing blocks\u00a0<strong>LoS<\/strong>\u00a0for this creature.) Instead of activating the Malachron, you may play a spell card for free.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                            <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_4937\"\n                             data-id=\"4937\">\n\n                            <h3>\n                                                                Vulnerability                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"los\"><strong>Vulnerability<\/strong>, <strong>passive ability<\/strong> \u2014 when receiving damage, the creature receives 1 extra damage.<\/div>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n                            <div class=\"mkb-glossary-letter-group\">\n                    <h2 id=\"mkb_glossary_letter_w\">W<\/h2>                        <div class=\"js-mkb-glossary-term-entry mkb-glossary-term-entry\"\n                             id=\"mkb_glossary_term_8691\"\n                             data-id=\"8691\">\n\n                            <h3>\n                                                                Warlord                                                            <\/h3>\n\n                            <div class=\"mkb-glossary-term-entry-content\">\n                                                                    \n<div class=\"ws\"><strong>Warlord <p><img decoding=\"async\" class=\"wp-image-9516 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/13_black-star.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n &#8211; Passive ability<\/strong> &#8211; Allied <p><img decoding=\"async\" class=\"wp-image-9516 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/11\/13_black-star.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\n gain <p><img decoding=\"async\" class=\"wp-image-8478 alignleft\" src=\"https:\/\/signumgames.com\/wiki\/wp-content\/uploads\/sites\/2\/2024\/09\/1_purple.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/p>\nto attack within 1 hex from the <strong>Warlord<\/strong>. The effect of <strong>Warlords<\/strong> does not add up.<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n                                                            <\/div>\n\n                                                            <a href=\"#mkb_glossary_toc\">back to table of contents<\/a>\n                                                    <\/div>\n                                                        <\/div>\n            \n            <\/div><!--.mkb-glossary-list-->\n        <\/div><!--.mkb-glossary-list-wrapper-->\n        <\/span>[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row woodmart_css_id=&#8221;673b5ac80eb30&#8243; responsive_spacing=&#8221;eyJwYXJhbV90eXBlIjoid29vZG1hcnRfcmVzcG9uc2l2ZV9zcGFjaW5nIiwic2VsZWN0b3JfaWQiOiI2NzNiNWFjODBlYjMwIiwic2hvcnRjb2RlIjoidmNfcm93IiwiZGF0YSI6eyJ0YWJsZXQiOnt9LCJtb2JpbGUiOnt9fX0=&#8221; mobile_bg_img_hidden=&#8221;no&#8221; tablet_bg_img_hidden=&#8221;no&#8221; woodmart_parallax=&#8221;0&#8243; woodmart_gradient_switch=&#8221;no&#8221; woodmart_box_shadow=&#8221;no&#8221; wd_z_index=&#8221;no&#8221; woodmart_disable_overflow=&#8221;0&#8243; row_reverse_mobile=&#8221;0&#8243; row_reverse_tablet=&#8221;0&#8243;][vc_column][vc_column_text woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;] Symbols [\/vc_column_text][vc_row_inner][vc_column_inner][vc_column_text css=&#8221;&#8221; woodmart_inline=&#8221;no&#8221; text_larger=&#8221;no&#8221;] [\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text<\/p>\n","protected":false},"author":6988,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"class_list":["post-8594","page","type-page","status-publish","hentry"],"acf":[],"_links":{"self":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/pages\/8594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/users\/6988"}],"replies":[{"embeddable":true,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/comments?post=8594"}],"version-history":[{"count":8,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/pages\/8594\/revisions"}],"predecessor-version":[{"id":11022,"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/pages\/8594\/revisions\/11022"}],"wp:attachment":[{"href":"https:\/\/signumgames.com\/wiki\/wp-json\/wp\/v2\/media?parent=8594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}