Chain Lightning

Target creature receives 2 wounds, then lightning moves to a closest creature within S distance. Roll a die: On

or

a creature receives 1 wound and lightning is moving further, repeat a die roll for the next targeted creatures. Lightning is cancelled if a creature didn’t receive any wounds from it. A creature cannot be targeted again. Choose the target if there are few possible targets.

Description
  • The spell is canceled if the die rolls on a Bullseye or if the creature was otherwise unharmed. For example, creature can’t be affected by the effects of support cards, or it can only take damage in melee combat.
  • The spell does not count as an attack, which means that Mechanical Workshop does not allow you to defend against the wounds of this card.
Additional information
Set/Expansion

1 Set “Battle for Vallor”

Factions

Holy Grypharim Empire

Card Type

Spell

Cost

School of Magic

,

Library

,

2 Any Building

Cards Rarity

Legendary

Description of symbols

Symbols

- Hero

- Character

- Activate

- Shot

- Magical Shot

- Throwing

- Prosperity

- Class Building

- Armour

- Stealth

, - Durability

, - Multiple Uses

- First Word

- Last Word

- Minion

- Healer

Dice

1-2

3-4

5-6

Basic Attributes

- Strength

- Movement

- Health

- Hero

- Character

- Minion

- Armour token

- First Word

- Last Word

- Hero's Power

- Income

- Healer

- Draw Card

- Activate

- Poison token

- Disease token

, - Multiple Uses

, - Durability

Type of Attack

- Melee Attack

- Range Attack

- Magic Attack

Dice Value

- Critical Effect and Hit

- Hit

- Push

Characters rank

- Gold Rank

- Silver Rank

- Bronze Rank

- Specified Rank

Dice

- Purple Die

-Red Die

- Yellow Die

-Blue Die

- Green Die

- Specified die

Basic Attributes

- Range of Attack

- Movement

- Health