The very first deck based on Zenobia. This hero is very agile, so if it leads quick characters, the deck can be very destructive at early stages. Zenobia has charge and can attack more efficiently if just entered contact with the target. Its special ability allows Zenobia to leave contact if it hasn’t received wounds in melee combat. This deck is perfect for players who prefer aggressive style of playing.
(!) – means crucial cards for the main game concept
Kiros the Midday Sun (!) — , — a strong character with a nice blow, number health points, and, what is more important, Fortitude. It can be summoned on turn 3 and it’s capable of flying at XL distance so it can reach your opponent’s side of the battlefield pretty quickly. Once Kiros gets there, it can help Zenobia to attack opponent’s characters at the start.
Vincent the Oronox Knight (!) — , — another quick and cheap character that can be summoned at the beginning of the game, and an ability of Rush makes it even faster than Kiros. Its class building gives it Expert of Attack and can make it Fortitude, so eventually it could become very ruthless.
Reno Damien the Oronox Shooter (!) — , , — a classic quick Oronox rider with Rush and fitting buildings in its cost. This deck requires building of Shooting Range and Barracks so that its Rush will be on point.
Commander Ajax, Templar Seneschal (!) — , , — starter set character. One of the strongest characters of the Empire. It stands out for its speed, HP, and Rush. A class building gives it Fortitude and eventually makes Ajax a killing machine. Ajax is a worthy warrior to help Zenobia. It could eliminate opponent’s characters on every stage of the game.
Goliath — , , — a nice teammate for Commander Ajax, though it costs other building types than you’re going to build at the start of the game. Similarly to Ajax, Goliath has Rush and a lot of Health Points, and Fortitude. Midgame unit, which means it could either finish the enemy off or save Zenobia if the early rush was unsuccessful.
Aries Flamewrath — , , — a character of quick riders of Praetorians set, who travel across the whole map having XL movement distance. They are not so strong to win the game all by themselves, but they could chase the enemy shooters and healers.
Raban, Emperor’s Ash Hound — , , — another one Praetorian. Similarly to Aries, Raban is also for midgame, especially for flank attacks on the enemy ranks.
Tankred, Candent Armours — , — the third of Praetorians. Using its Rush gains one of the best bonuses. Unlike other Praetorians, Tankred has Temple in its cost, which means it can be summoned at the early stages and help Zenobia in her first strike.
Valerian Ashmaker — , , — a captain of Praetorians. It hasn’t any Bonuses that strengthen itself, but can give one to other Praetorians next to Valerian. The price is the same Ajax’s, but Valerian has much worse ability of there are no other Praetorians on the Battlefield.
Liobrenda the Temple Novice — , — a cheap unit that speeds up Zenobia, Kiros, and other early stage characters so that they could get to the enemy much faster. Liobrenda could be useful if Zenobia got in trouble and must escape a dangerous place.
Magnus the Red Inquisitor — , , — starter set character. Magnus is an important supporting character that together with Rufus the Young Squire gives your quick characters a chance to stay alive and deal damage a bit stronger than usual.
Rufus the Young Squire — — starter set character. Another one supporting character; having a cheap summoning cost, it helps your Ajax, Vincent, or Kiros to stay alive.
Belinda the Healing Hand (!) — , — starter set character. A crucial healer in case of unsuccessful early rush attempt, when Zenobia should be recovered before next combats.
Cassandra, Celestial Healing — , — starter set character. Healer with a decent speed and amount of Health. It can be summoned at the early stages of the game to heal and back up your creatures while they’re storming the enemy.
14 creatures in total. Nice for a full-fledged deck. Of course, you can replace Praetorians with other characters that have Temple in their cost, and conversely, you can make Arena your main building and build your army around it.
(it’s recommended to use 2 copies of each, though you can adjust it on your own)
Hero Power (!) — spell — , — starter set card. It is a universal spell that can turn any of your characters into a formidable force on the Battlefield. In this deck, it is usually used in the late game for strengthening Ajax or Oronox Riders to use them for double activation by Pontifex.
Thunderbolt (!) — spell — , — starter set card. Spells of direct damage is literally crucial for this deck. It’s very useful when you need something to finish off opponent’s characters that are unreachable for Ajax or Goliath.
Chain Lightning (!) — spell — , , — one of the most powerful spells in the game and certainly the most powerful direct damage spell. If you are lucky, you can make the entire squad of your opponent wounded. Take note that unlike Thunderbolt, this spell can target the opponent’s hero too.
Acceleration — spell — — starter set card. Great spell if you need to outrun the enemy or rapidly attack them in melee. In this deck, this spell can be especially useful to organize a second wave of attack or make a sudden retreat.
Foresight — spell — — starter set card. An optional spell which is just good for all large decks. It helps you to increase the draw chance and even to draw an extra card.
Lost Knowledge (!) — spell — , — starter set card, this deck consist only of spell and tactic support cards. This card gives you an opportunity to play your favourite card again.
Retribution (!) — tactic — — starter set card. A very useful tactic card that allows you to save one of your key character.
Salvation (!) — tactic — — this tactic is similar to Retribution, but take note that it saves your characters (has a Strength limit) and remains them on the battlefield, which means all bonuses and penalties also remain.
This deck is well-balanced even if you didn’t manage to kill your opponent in the beginning of the game, though the early pressure it provides is very dangerous and opponent can be in a big trouble. And even if it managed to withstand the early attack, such creatures as Ajax or Goliath could cause further problems. In addition to quick and powerful characters, and good supportive units, this deck is full of useful support cards that are able to either finish enemies off or save your characters from death.